Hierarchy (view full)

Constructors

Properties

accuracy: number
attrs: MoveAttr[] = []
chance: number

The chance of a move's secondary effects activating

effect: string
generation: number
id: Moves
moveTarget: MoveTarget
name: string
power: number
pp: number
priority: number

Accessors

Methods

  • Adds a new MoveAttr to the move (appends to the attr array) if the MoveAttr also comes with a condition, also adds that to the conditions array: MoveCondition Almost identical to attr, except you are passing in a MoveAttr object, instead of a constructor and it's arguments

    Parameters

    Returns this

    the called object Move

  • Applies each MoveCondition function of this move to the params, determines if the move can be used prior to calling each attribute's apply()

    Parameters

    Returns boolean

    boolean: false if any of the apply()'s return false, else true

  • Adds a new MoveAttr to the move (appends to the attr array) if the MoveAttr also comes with a condition, also adds that to the conditions array: MoveCondition

    Type Parameters

    Parameters

    • AttrType: T

      MoveAttr the constructor of a MoveAttr class

    • Rest...args: ConstructorParameters<T>

      the args needed to instantiate a the given class

    Returns this

    the called object Move

  • Calculates the accuracy of a move in battle based on various conditions and attributes.

    Parameters

    • user: default

      Pokemon The Pokémon using the move.

    • target: default

      Pokemon The Pokémon being targeted by the move.

    • simulated: boolean = false

    Returns number

    The calculated accuracy of the move.

  • Calculates the power of a move in battle based on various conditions and attributes.

    Parameters

    • source: default

      Pokemon The Pokémon using the move.

    • target: default

      Pokemon The Pokémon being targeted by the move.

    • simulated: boolean = false

    Returns number

    The calculated power of the move.

  • Internal dev flag for documenting edge cases. When using this, please document the known edge case.

    Returns this

    the called object Move

  • Takes as input a boolean function and returns the first MoveAttr in attrs that matches true

    Parameters

    • attrPredicate: ((attr: MoveAttr) => boolean)
        • (attr): boolean
        • Parameters

          Returns boolean

    Returns MoveAttr

    the first MoveAttr element in attrs that makes the input function return true

  • Checks if the move would hit its target's Substitute instead of the target itself.

    Parameters

    Returns boolean

    true if the move can bypass the target's Substitute; false otherwise.

  • Checks if the move is immune to certain types. Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster.

    Parameters

    • user: default

      the source of this move

    • target: default

      the target of this move

    • type: Type

      the type of the move's target

    Returns boolean

    boolean