Attribute that increases power based on the amount of positive stat increases.

Hierarchy (view full)

Constructors

Properties

selfTarget: boolean

Should this Move target the user?

Methods

  • Parameters

    • user: default

      The pokemon that is being used to calculate the amount of positive stats

    • target: default

      N/A

    • move: default

      N/A

    • args: any[]

      The argument for VariablePowerAttr, accumulates and sets the amount of power multiplied by stats

    Returns boolean

    Returns true if attribute is applied