Private
increaseThe amount to increment priority by, if condition passes.
Private
moveThe condition for a move's priority being incremented
Should this Move
target the user?
the MoveCondition
or MoveConditionFunc for this Move
Pokemon
using the move
Pokemon
target of the move
Move
with this attribute
Utils.BooleanHolder
which stores if the move should fail
the string representing failure of this Move
Attribute used for moves that change priority in a turn given a condition, e.g. Grassy Glide Called when move order is calculated in TurnStartPhase.
See
apply