Implements

  • GameModeConfig

Constructors

Properties

battleConfig: FixedBattleConfigs
challenges: Challenge[]
hasNoShop: boolean
hasRandomBiomes: boolean
hasRandomBosses: boolean
hasShortBiomes: boolean
hasTrainers: boolean
isChallenge: boolean
isClassic: boolean
isDaily: boolean
isEndless: boolean
isSplicedOnly: boolean
modeId: GameModes

Methods

  • Parameters

    • isBoss: boolean

    Returns number

  • Parameters

    Returns Biome

    either:

    • random biome for Daily mode
    • override from overrides.ts
    • Town
  • Returns number

    either:

    • override from overrides.ts
    • 20 for Daily Runs
    • 5 for all other modes
  • Returns number

    either:

    • override from overrides.ts
    • 1000
  • Parameters

    • waveIndex: number
    • ignoreCurveChanges: boolean = false

    Returns number

  • Every 10 waves is a boss battle

    Parameters

    • waveIndex: number

    Returns boolean

    true if waveIndex is a multiple of 10

  • Every 50 waves of an Endless mode is a boss At this time it is paradox pokemon

    Parameters

    • waveIndex: number

    Returns boolean

    true if waveIndex is a multiple of 50 in Endless

  • Every 1000 waves of an Endless mode is a major boss At this time it is Eternamax Eternatus

    Parameters

    • waveIndex: number

    Returns boolean

    true if waveIndex is a multiple of 1000 in Endless

  • Every 250 waves of an Endless mode is a minor boss At this time it is Eternatus

    Parameters

    • waveIndex: number

    Returns boolean

    true if waveIndex is a multiple of 250 in Endless

  • Checks whether there is a fixed battle on this gamemode on a given wave.

    Parameters

    • waveIndex: number

      The wave to check.

    Returns boolean

    If this game mode has a fixed battle on this wave

  • Parameters

    • waveIndex: number
    • biomeType: Biome
    • offsetGym: boolean

    Returns boolean

  • Checks if wave provided is the final for current or specified game mode

    Parameters

    • waveIndex: number
    • modeId: GameModes = ...

      game mode

    Returns boolean

    if the current wave is final for classic or daily OR a minor boss in endless

  • Determines whether or not to generate a trainer

    Parameters

    • waveIndex: number

      the current floor the player is on (trainer sprites fail to generate on X1 floors)

    • arena: Arena

      the arena that contains the scene and functions

    Returns boolean

    true if a trainer should be generated, false otherwise