interface SessionHistory {
    gameMode: GameModes;
    gameVersion: string;
    modifiers: default[];
    money: number;
    party: default[];
    playTime: number;
    result: SessionHistoryResult;
    seed: string;
    timestamp: number;
    waveIndex: number;
}

Properties

gameMode: GameModes
gameVersion: string
modifiers: default[]
money: number
party: default[]
playTime: number
seed: string
timestamp: number
waveIndex: number