Will handle (in order):

  • MysteryEncounter.onPostOptionSelect logic (based on an option that was selected)
  • Showing any outro dialogue messages
  • Cleanup of any leftover intro visuals
  • Queuing of the next wave

Hierarchy (view full)

  • Phase
    • PostMysteryEncounterPhase

Constructors

Properties

onPostOptionSelect?: OptionPhaseCallback
scene: default

Methods