BattleScene
the scene the phase is associated with
the type of switch behavior
integer representing position on the battle field
integer for the index of pokemon (in party of 6) to switch into
boolean whether to render "comeback" dialogue
Optional
player: booleanboolean if the switch is from the player
Protected
fieldProtected
partyProtected
playerProtected
sceneHandles tweening and battle setup for a wild Pokemon that appears outside of the normal screen transition. Wild Pokemon will ease and fade in onto the field, then perform standard summon behavior. Currently only used by Mystery Encounters, as all other battle types pre-summon wild pokemon before screen transitions.
Constructor for creating a new SwitchSummonPhase