Attribute used for moves that change priority in a turn given a condition, e.g. Grassy Glide Called when move order is calculated in TurnStartPhase.

See

apply

Hierarchy (view full)

Constructors

Properties

increaseAmount: number

The amount to increment priority by, if condition passes.

moveIncrementFunc: ((pokemon, target, move) => boolean)

The condition for a move's priority being incremented

Type declaration

selfTarget: boolean

Should this Move target the user?

Methods