Optional
battleCount: numberOptional
stackCount: numberGoes through existing modifiers for any that match the selected modifier, which will then either add it to the existing modifiers if none were found or, if one was found, it will refresh battleCount.
PersistentModifier
array of the player's modifiers
N/A
true if the modifier was successfully added or applied, false otherwise
Increases the current critical-hit stage value by 1.
[0] Utils.IntegerHolder
that holds the resulting critical-hit level
true if the critical-hit stage boost applies successfully
Optional
_virtual: booleanOptional
_forThreshold: booleanChecks if args contains the necessary elements.
[1] Utils.NumberHolder
N/A
true if the critical-hit stage boost applies successfully
Modifier used for party-wide items, namely Dire Hit, that temporarily increments the critical-hit stage
See
apply