interface SessionSaveData {
    arena: default;
    battleType: BattleType;
    enemyModifiers: default[];
    enemyParty: default[];
    gameMode: GameModes;
    gameVersion: string;
    modifiers: default[];
    money: number;
    party: default[];
    playTime: number;
    pokeballCounts: PokeballCounts;
    score: number;
    seed: string;
    timestamp: number;
    trainer: default;
    waveIndex: number;
}

Properties

arena: default
battleType: BattleType
enemyModifiers: default[]
enemyParty: default[]
gameMode: GameModes
gameVersion: string
modifiers: default[]
money: number
party: default[]
playTime: number
pokeballCounts: PokeballCounts
score: number
seed: string
timestamp: number
trainer: default
waveIndex: number