Phase that handles updating eggs, and hatching any ready eggs Also handles prompts for skipping animation, and calling the egg summary phase

Hierarchy (view full)

Constructors

Properties

scene: default

Methods

  • Hatches an egg and stores it in the local EggHatchData array without animations Also validates the achievements for the hatched pokemon and removes the egg

    Parameters

    • egg: Egg

      egg to hatch

    Returns void

  • Hatches eggs normally one by one, showing animations

    Parameters

    • eggsToHatch: Egg[]

      list of eggs to hatch

    Returns void