Will handle (in order):

  • Execute MysteryEncounter.onOptionSelect logic if it exists for the selected option

It is important to point out that no phases are directly queued by any logic within this phase Any phase that is meant to follow this one MUST be queued via the onOptionSelect() logic of the selected option

Hierarchy (view full)

  • Phase
    • MysteryEncounterOptionSelectedPhase

Constructors

Properties

Methods

Constructors

Properties

onOptionSelect: OptionPhaseCallback
scene: default

Methods

  • Will handle (in order):

    • Execute MysteryEncounter.onOptionSelect logic if it exists for the selected option

    It is important to point out that no phases are directly queued by any logic within this phase. Any phase that is meant to follow this one MUST be queued via the MysteryEncounter.onOptionSelect logic of the selected option.

    Returns void