Base class defining all Move Effect Attributes

See

apply

Hierarchy (view full)

Constructors

Properties

failOnOverlap: boolean
firstHitOnly: boolean

Should this effect only apply on the first hit?

selfSideTarget: boolean
selfTarget: boolean

Should this Move target the user?

tagType: ArenaTagType

Defines when this effect should trigger in the move's effect order

See

MoveEffectPhase.start

turnCount: number

Methods