Hierarchy (view full)

Constructors

Properties

battlerIndex: number
canBeCopied: boolean
fieldIndex: number
ignoreAbilities: boolean
levels: number
player: boolean
scene: default
selfTarget: boolean
showMessage: boolean
stats: BattleStat[]

Methods

  • Parameters

    • random: boolean = false

    Returns void

  • Parameters

    • stats: BattleStat[]
    • levels: number
    • relLevels: number[]

    Returns string[]