default: {
gamepadMapping: {
LB: number;
LC_E: number;
LC_N: number;
LC_S: number;
LC_W: number;
LS: number;
LT: number;
MENU: number;
RB: number;
RC_E: number;
RC_N: number;
RC_S: number;
RC_W: number;
RS: number;
RT: number;
SELECT: number;
START: number;
};
padID: string;
padType: string;
} = ...
Type declaration
gamepadMapping: {
LB: number;
LC_E: number;
LC_N: number;
LC_S: number;
LC_W: number;
LS: number;
LT: number;
MENU: number;
RB: number;
RC_E: number;
RC_N: number;
RC_S: number;
RC_W: number;
RS: number;
RT: number;
SELECT: number;
START: number;
}
LB: number
LC_E: number
LC_N: number
LC_S: number
LC_W: number
LS: number
LT: number
MENU: number
RB: number
RC_E: number
RC_N: number
RC_S: number
RC_W: number
RS: number
RT: number
SELECT: number
START: number
padID: string
padType: string
Generic pad mapping