Attribute used for attack moves that hit multiple times per use, e.g. Bullet Seed.

Applied at the beginning of MoveEffectPhase.

See

apply

Hierarchy (view full)

Constructors

Properties

multiHitType: MultiHitType
selfTarget: boolean

Should this Move target the user?

Methods

  • Calculate the number of hits that an attack should have given this attribute's MultiHitType.

    Parameters

    Returns number

    The number of hits this attack should deal