Attack Move that doesn't hit the turn it is played and doesn't allow for multiple uses on the same target. Examples are Future Sight or Doom Desire.

The ArenaTagType that will be placed on the field when the move is used

The Charging Animation used for the move

The text to display when the move is used

Hierarchy (view full)

Constructors

Properties

chargeAnim: ChargeAnim
selfTarget: boolean

Should this Move target the user?

tagType: ArenaTagType

Methods