acted
acted: boolean = false
damageTaken
damageTaken: number = 0
failedRunAway
failedRunAway: boolean = false
flinched
flinched: boolean = false
hitCount
hitCount: number = 0
hitsLeft
hitsLeft: number = -1
joinedRound
joinedRound: boolean = false
singleHitDamageDealt
singleHitDamageDealt: number = 0
statStagesDecreased
statStagesDecreased: boolean = false
statStagesIncreased
statStagesIncreased: boolean = false
switchedInThisTurn
switchedInThisTurn: boolean = false
totalDamageDealt
totalDamageDealt: number = 0
-1
= Calculate how many hits are left0
= Move is finished