Battler tag for effects that ground the source, allowing Ground-type moves to hit them. Encompasses two tag types:

Item

IGNORE_FLYING: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)

Item

ROOSTED: One-turn grounding effects (i.e. from Roost)

Hierarchy (view full)

Constructors

Properties

sourceId?: number
sourceMove: Moves
turnCount: number

Methods

  • When given a battler tag or json representing one, load the data for it. This is meant to be inherited from by any battler tag with custom attributes

    Parameters

    • source: any

      A battler tag

    Returns void