acted
acted: boolean = false
currDamageDealt
currDamageDealt: number = 0
damageDealt
damageDealt: number = 0
damageTaken
damageTaken: number = 0
flinched
flinched: boolean = false
hitCount
hitCount: number = 0
hitsLeft
hitsLeft: number = -1
statStagesDecreased
statStagesDecreased: boolean = false
statStagesIncreased
statStagesIncreased: boolean = false
-1
= Calculate how many hits are left0
= Move is finished