Optional
battleCount: numberOptional
stackCount: numberGoes through existing modifiers for any that match Silver Pokeball, which will then add the max count of the new item to the existing count of the current item. If no existing Silver Pokeballs are found, will add a new one.
PersistentModifier
array of the player's modifiers
N/A
true if the modifier was successfully added or applied, false otherwise
Increases the current rewards in the battle by the stackCount
.
NumberHolder
that holds the resulting shop item reward count
true
if the shop reward number modifier applies successfully
Optional
_virtual: booleanOptional
_forThreshold: booleanChecks if Modifier
should be applied
Rest
..._args: [count: NumberHolder]parameters passed to Modifier.apply
always true
by default
Modifier used for timed boosts to the player's shop item rewards.
See
apply