Will handle (in order):

  • doContinueEncounter() callback for continuous encounters with back-to-back battles (this should push/shift its own phases as needed)

OR

  • Any encounter reward logic that is set within MysteryEncounter.doEncounterExp
  • Any encounter reward logic that is set within MysteryEncounter.doEncounterRewards
  • Otherwise, can add a no-reward-item shop with only Potions, etc. if addHealPhase is true
  • Queuing of the PostMysteryEncounterPhase

Hierarchy (view full)

  • Phase
    • MysteryEncounterRewardsPhase

Constructors

Properties

addHealPhase: boolean
scene: default

Methods