Heals the user or target by healRatio depending on the value of selfTarget

See

apply

Hierarchy (view full)

Constructors

Properties

firstHitOnly: boolean

Should this effect only apply on the first hit?

healRatio: number

The percentage of Stat.HP to heal

selfTarget: boolean

Should this Move target the user?

showAnim: boolean

Should an animation be shown?

Defines when this effect should trigger in the move's effect order

Methods