A basic abstract class to act as a holder and processor for UI elements.

Hierarchy (view full)

Constructors

Properties

active: boolean = false
awaitingActionInput: boolean
bg: Sprite
commandWindow: NineSlice
cursor: number = 0
levelUpStatsContainer: Container
levelUpStatsIncrContent: Text
levelUpStatsValuesContent: BBCodeText
message: Text
mode: number
movesWindowContainer: Container
nameBox: NineSlice
nameBoxContainer: Container
nameText: Text
onActionInput: Function
pendingPrompt: boolean
prompt: Sprite
scene: default
textCallbackTimer: TimerEvent
textTimer: TimerEvent
tutorialActive: boolean = false

Methods

  • Parameters

    • partyMemberIndex: number
    • prevStats: number[]
    • showTotals: boolean

    Returns Promise<void>

  • Parameters

    • text: string
    • name: string
    • Optional delay: number
    • Optional callback: Function
    • Optional callbackDelay: number
    • Optional prompt: boolean
    • Optional promptDelay: number

    Returns void

  • Parameters

    • text: string
    • Optional delay: number
    • Optional callback: Function
    • Optional callbackDelay: number
    • Optional prompt: boolean
    • Optional promptDelay: number

    Returns void