A basic abstract class to act as a holder and processor for UI elements.

Hierarchy (view full)

Constructors

Properties

active: boolean = false
blockInput: boolean
cursor: number = 0
eventDisplay: TimedEventDisplay
mode: number
optionSelectBg: NineSlice
optionSelectContainer: Container
optionSelectIcons: Sprite[]
optionSelectText: Text
playerCountLabel: Text
scene: default
scrollCursor: number = 0
splashMessage: string
splashMessageText: Text
titleContainer: Container
titleStatsTimer: Timeout

Methods