Runs at the beginning of an Encounter's battle Will clean up any residual flinches, Endure, etc. that are left over from MysteryEncounter.startOfBattleEffects Will also handle Game Overs, switches, etc. that could happen from handleMysteryEncounterBattleStartEffects See TurnEndPhase for more details

Hierarchy (view full)

  • Phase
    • MysteryEncounterBattleStartCleanupPhase

Constructors

Properties

Methods

Constructors

Properties

scene: default

Methods