Provides EXP to the player's party without doing any Pokemon defeated checks or queueing extraneous post-battle phases Intended to be used as a more 1-off phase to provide exp to the party (such as during MEs), rather than cleanup a battle entirely

Hierarchy (view full)

Constructors

Properties

expValue: number
pokemonParticipantIds?: Set<number>
scene: default
useWaveIndexMultiplier?: boolean

Methods