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pokemon-rogue-battle
pokemon-rogue-battle
phases
ObtainStatusEffectPhase
Class ObtainStatusEffectPhase
Hierarchy (
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)
PokemonPhase
ObtainStatusEffectPhase
Index
Constructors
constructor
Properties
battler
Index
cure
Turn
field
Index
player
scene
source
Pokemon
source
Text
status
Effect
Methods
end
execute
For
All
get
Order
get
Pokemon
hide
Enemy
Trainer
show
Enemy
Trainer
start
Constructors
constructor
new
Obtain
Status
Effect
Phase
(
scene
,
battlerIndex
,
statusEffect
,
cureTurn
?
,
sourceText
?
,
sourcePokemon
?
)
:
ObtainStatusEffectPhase
Parameters
scene
:
default
battlerIndex
:
BattlerIndex
statusEffect
:
StatusEffect
Optional
cureTurn
:
number
Optional
sourceText
:
string
Optional
sourcePokemon
:
default
Returns
ObtainStatusEffectPhase
Properties
Protected
battler
Index
battler
Index
:
number
Private
cure
Turn
cure
Turn
:
number
field
Index
field
Index
:
number
player
player
:
boolean
Protected
scene
scene
:
default
Private
source
Pokemon
source
Pokemon
:
default
Private
source
Text
source
Text
:
string
Private
status
Effect
status
Effect
:
StatusEffect
Methods
end
end
(
)
:
void
Returns
void
execute
For
All
execute
For
All
(
func
)
:
void
Parameters
func
:
PokemonFunc
Returns
void
get
Order
get
Order
(
)
:
BattlerIndex
[]
Returns
BattlerIndex
[]
get
Pokemon
get
Pokemon
(
)
:
default
Returns
default
hide
Enemy
Trainer
hide
Enemy
Trainer
(
)
:
void
Returns
void
show
Enemy
Trainer
show
Enemy
Trainer
(
trainerSlot
?
)
:
void
Parameters
trainerSlot
:
TrainerSlot
= TrainerSlot.NONE
Returns
void
start
start
(
)
:
void
Returns
void
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constructor
battler
Index
cure
Turn
field
Index
player
scene
source
Pokemon
source
Text
status
Effect
end
execute
For
All
get
Order
get
Pokemon
hide
Enemy
Trainer
show
Enemy
Trainer
start
pokemon-rogue-battle
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