A basic abstract class to act as a holder and processor for UI elements.

Hierarchy (view full)

Constructors

Properties

active: boolean = false
cursor: number = 0
fieldIndex: number
mode: number
move: Moves
scene: default
targetBattleInfoMoveTween: Tween
targetFlashTween: Tween
targetSelectCallback: TargetSelectCallback
targets: BattlerIndex[]

Methods