Hierarchy (view full)

Constructors

Properties

battleScore: number
battleSeed: string
battleSeedState: string
battleSpec: BattleSpec
battleType: BattleType
double: boolean
enemyFaints: number
enemyLevels: number[]
enemyParty: EnemyPokemon[]
enemySwitchCounter: number
escapeAttempts: number
gameMode: GameMode
lastMove: Moves
lastUsedPokeball: PokeballType
moneyScattered: number
playerFaints: number
playerParticipantIds: Set<number>
postBattleLoot: PokemonHeldItemModifier[]
rngCounter: number = 0
seenEnemyPartyMemberIds: Set<number>
started: boolean
trainer: default
turn: number
turnCommands: TurnCommands
waveIndex: number

Methods

  • Parameters

    • value: number

    Returns number

  • Parameters

    • scene: default
    • range: number
    • min: number = 0

    Returns number