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* Grabbed reverted changes from stuff * Added version migrator for rage fist data + deepMergeSpriteData tests * fixed formattign * Fied a few * Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file `common.ts` is hella bloated so seems legit * Moved empty moveset verification mapping thing to upgrade script bc i wanted to * Fixed tests * test added * Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer` like seriously how come no-one checked this * Fixed test I forgot that we outsped and oneshot * Fixed test * huhjjjjjb * Hopefully fixed bug my sanity and homework are paying the price for this lol * added commented out console.log statement uncomment to see new berry data * Fixed migrate script, re-added deprecated attributes out of necessity * Fixed failing test by not trying to mock rng * Fixed test * Fixed tests * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update berry-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-data.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added utility function `randSeedFloat` basically just `Phaser.math.RND.realInRange(0, 1)` * Applied review comments, cleaned up code a bit * Removed unnecessary null checks for turnData and co. I explicitly made them initialized by default for this very reason * Added tests for Last Resort regarding moveHistory * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-scene.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update the-winstrate-challenge-encounter.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-anims.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts comments * Fixed a few outstanding issues with documentation * Updated switch summon phase comment * Re-added BattleSummonData as TempSummonData * Hppefully fixed -1 sprite scale glitch * Fixed comment * Reveted `pokemon-forms.ts` * Fuxed constructor * fixed -1 bug * Revert "Added utility function `randSeedFloat`" This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2. --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
347 lines
14 KiB
TypeScript
347 lines
14 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { PostTurnRestoreBerryAbAttr } from "#app/data/abilities/ability";
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import type Pokemon from "#app/field/pokemon";
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import { BerryModifier, PreserveBerryModifier } from "#app/modifier/modifier";
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import type { ModifierOverride } from "#app/modifier/modifier-type";
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import type { BooleanHolder } from "#app/utils/common";
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import { Abilities } from "#enums/abilities";
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import { BerryType } from "#enums/berry-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Harvest", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const getPlayerBerries = () =>
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game.scene.getModifiers(BerryModifier, true).filter(b => b.pokemonId === game.scene.getPlayerPokemon()?.id);
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/** Check whether the player's Modifiers contains the specified berries and nothing else. */
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function expectBerriesContaining(...berries: ModifierOverride[]): void {
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const actualBerries: ModifierOverride[] = getPlayerBerries().map(
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// only grab berry type and quantity since that's literally all we care about
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b => ({ name: "BERRY", type: b.berryType, count: b.getStackCount() }),
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);
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expect(actualBerries).toEqual(berries);
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}
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SPLASH, Moves.NATURAL_GIFT, Moves.FALSE_SWIPE, Moves.GASTRO_ACID])
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.ability(Abilities.HARVEST)
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.startingLevel(100)
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.battleStyle("single")
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.disableCrits()
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.statusActivation(false) // Since we're using nuzzle to proc both enigma and sitrus berries
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.weather(WeatherType.SUNNY) // guaranteed recovery
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.enemyLevel(1)
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([Moves.SPLASH, Moves.NUZZLE, Moves.KNOCK_OFF, Moves.INCINERATE]);
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});
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it("replenishes eaten berries", async () => {
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game.override.startingHeldItems([{ name: "BERRY", type: BerryType.LUM, count: 1 }]);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.NUZZLE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(getPlayerBerries()).toHaveLength(0);
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectBerriesContaining({ name: "BERRY", type: BerryType.LUM, count: 1 });
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
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});
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it("tracks berries eaten while disabled/not present", async () => {
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// Note: this also checks for harvest not being present as neutralizing gas works by making
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// the game consider all other pokemon to *not* have their respective abilities.
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game.override
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.startingHeldItems([
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{ name: "BERRY", type: BerryType.ENIGMA, count: 2 },
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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])
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.enemyAbility(Abilities.NEUTRALIZING_GAS);
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await game.classicMode.startBattle([Species.MILOTIC]);
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const milotic = game.scene.getPlayerPokemon()!;
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expect(milotic).toBeDefined();
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// Chug a few berries without harvest (should get tracked)
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.NUZZLE);
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await game.toNextTurn();
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expect(milotic.battleData.berriesEaten).toEqual(expect.arrayContaining([BerryType.ENIGMA, BerryType.LUM]));
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expect(getPlayerBerries()).toHaveLength(2);
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// Give ourselves harvest and disable enemy neut gas,
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// but force our roll to fail so we don't accidentally recover anything
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vi.spyOn(PostTurnRestoreBerryAbAttr.prototype, "canApplyPostTurn").mockReturnValueOnce(false);
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game.override.ability(Abilities.HARVEST);
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game.move.select(Moves.GASTRO_ACID);
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await game.forceEnemyMove(Moves.NUZZLE);
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await game.toNextTurn();
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expect(milotic.battleData.berriesEaten).toEqual(
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expect.arrayContaining([BerryType.ENIGMA, BerryType.LUM, BerryType.ENIGMA, BerryType.LUM]),
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);
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expect(getPlayerBerries()).toHaveLength(0);
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// proc a high roll and we _should_ get a berry back!
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(milotic.battleData.berriesEaten).toHaveLength(3);
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expect(getPlayerBerries()).toHaveLength(1);
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});
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it("remembers berries eaten array across waves", async () => {
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game.override
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.startingHeldItems([{ name: "BERRY", type: BerryType.PETAYA, count: 2 }])
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.ability(Abilities.BALL_FETCH); // don't actually need harvest for this test
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await game.classicMode.startBattle([Species.REGIELEKI]);
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const regieleki = game.scene.getPlayerPokemon()!;
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regieleki.hp = 1;
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to("TurnEndPhase");
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// ate 1 berry without recovering (no harvest)
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expect(regieleki.battleData.berriesEaten).toEqual([BerryType.PETAYA]);
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expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
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expect(regieleki.getStatStage(Stat.SPATK)).toBe(1);
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await game.toNextWave();
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expect(regieleki.battleData.berriesEaten).toEqual([BerryType.PETAYA]);
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expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
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expect(regieleki.getStatStage(Stat.SPATK)).toBe(1);
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});
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it("keeps harvested berries across reloads", async () => {
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game.override
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.startingHeldItems([{ name: "BERRY", type: BerryType.PETAYA, count: 1 }])
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.moveset([Moves.SPLASH, Moves.EARTHQUAKE])
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.enemyMoveset([Moves.SUPER_FANG, Moves.HEAL_PULSE])
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.enemyAbility(Abilities.COMPOUND_EYES);
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await game.classicMode.startBattle([Species.REGIELEKI]);
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const regieleki = game.scene.getPlayerPokemon()!;
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regieleki.hp = regieleki.getMaxHp() / 4 + 1;
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SUPER_FANG);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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// ate 1 berry and recovered it
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expect(regieleki.battleData.berriesEaten).toEqual([]);
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expect(getPlayerBerries()).toEqual([expect.objectContaining({ berryType: BerryType.PETAYA, stackCount: 1 })]);
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
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// heal up so harvest doesn't proc and kill enemy
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game.move.select(Moves.EARTHQUAKE);
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await game.forceEnemyMove(Moves.HEAL_PULSE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
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await game.reload.reloadSession();
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expect(regieleki.battleData.berriesEaten).toEqual([]);
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expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA });
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1);
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});
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it("cannot restore capped berries", async () => {
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const initBerries: ModifierOverride[] = [
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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{ name: "BERRY", type: BerryType.STARF, count: 2 },
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];
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game.override.startingHeldItems(initBerries);
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await game.classicMode.startBattle([Species.FEEBAS]);
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const feebas = game.scene.getPlayerPokemon()!;
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feebas.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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// Force RNG roll to hit the first berry we find that matches.
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// This does nothing on a success (since there'd only be a starf left to grab),
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// but ensures we don't accidentally let any false positives through.
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vi.spyOn(Phaser.Math.RND, "integerInRange").mockReturnValue(0);
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await game.phaseInterceptor.to("TurnEndPhase");
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// recovered a starf
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expectBerriesContaining(
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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{ name: "BERRY", type: BerryType.STARF, count: 3 },
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);
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});
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it("does nothing if all berries are capped", async () => {
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const initBerries: ModifierOverride[] = [
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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{ name: "BERRY", type: BerryType.STARF, count: 3 },
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];
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game.override.startingHeldItems(initBerries);
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await game.classicMode.startBattle([Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF];
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expectBerriesContaining(...initBerries);
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});
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describe("move/ability interactions", () => {
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it("cannot restore incinerated berries", async () => {
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game.override.startingHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 3 }]);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.INCINERATE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
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});
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it("cannot restore knocked off berries", async () => {
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game.override.startingHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 3 }]);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.KNOCK_OFF);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
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});
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it("can restore berries eaten by Teatime", async () => {
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const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.STARF, count: 1 }];
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game.override.startingHeldItems(initBerries).enemyMoveset(Moves.TEATIME);
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await game.classicMode.startBattle([Species.FEEBAS]);
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// nom nom the berr berr yay yay
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
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expectBerriesContaining(...initBerries);
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});
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it("cannot restore Plucked berries for either side", async () => {
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const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.PETAYA, count: 1 }];
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game.override.startingHeldItems(initBerries).enemyAbility(Abilities.HARVEST).enemyMoveset(Moves.PLUCK);
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await game.classicMode.startBattle([Species.FEEBAS]);
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// gobble gobble gobble
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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// pluck triggers harvest for neither side
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
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expect(game.scene.getEnemyPokemon()?.battleData.berriesEaten).toEqual([]);
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expect(getPlayerBerries()).toEqual([]);
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});
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it("cannot restore berries preserved via Berry Pouch", async () => {
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// mock berry pouch to have a 100% success rate
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vi.spyOn(PreserveBerryModifier.prototype, "apply").mockImplementation(
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(_pokemon: Pokemon, doPreserve: BooleanHolder): boolean => {
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doPreserve.value = false;
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return true;
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},
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);
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const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.PETAYA, count: 1 }];
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game.override.startingHeldItems(initBerries).startingModifier([{ name: "BERRY_POUCH", count: 1 }]);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// won't trigger harvest since we didn't lose the berry (it just doesn't ever add it to the array)
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]);
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expectBerriesContaining(...initBerries);
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});
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it("can restore stolen berries", async () => {
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const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.SITRUS, count: 1 }];
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game.override.enemyHeldItems(initBerries).passiveAbility(Abilities.MAGICIAN).hasPassiveAbility(true);
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await game.classicMode.startBattle([Species.MEOWSCARADA]);
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// pre damage
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const player = game.scene.getPlayerPokemon()!;
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player.hp = 1;
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// steal a sitrus and immediately consume it
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game.move.select(Moves.FALSE_SWIPE);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.battleData.berriesEaten).toEqual([BerryType.SITRUS]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.battleData.berriesEaten).toEqual([]);
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expectBerriesContaining(...initBerries);
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});
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// TODO: Enable once fling actually works...???
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it.todo("can restore berries flung at user", async () => {
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game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 1 }]).enemyMoveset(Moves.FLING);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toBe([]);
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expect(getPlayerBerries()).toEqual([]);
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});
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// TODO: Enable once Nat Gift gets implemented...???
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it.todo("can restore berries consumed via Natural Gift", async () => {
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const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.STARF, count: 1 }];
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game.override.startingHeldItems(initBerries);
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await game.classicMode.startBattle([Species.FEEBAS]);
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game.move.select(Moves.NATURAL_GIFT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(0);
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expectBerriesContaining(...initBerries);
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});
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});
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});
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