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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
92 lines
3.2 KiB
TypeScript
92 lines
3.2 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allMoves, RandomMoveAttr } from "#app/data/move";
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import { Stat } from "#app/enums/stat";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Copycat", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const randomMoveAttr = allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.COPYCAT, Moves.SPIKY_SHIELD, Moves.SWORDS_DANCE, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.starterSpecies(Species.FEEBAS)
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should copy the last move successfully executed", async () => {
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game.override.enemyMoveset(Moves.SUCKER_PUNCH);
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await game.classicMode.startBattle();
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game.move.select(Moves.SWORDS_DANCE);
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await game.toNextTurn();
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game.move.select(Moves.COPYCAT); // Last successful move should be Swords Dance
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(4);
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});
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it("should fail when the last move used is not a valid Copycat move", async () => {
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game.override.enemyMoveset(Moves.PROTECT); // Protect is not a valid move for Copycat to copy
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await game.classicMode.startBattle();
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game.move.select(Moves.SPIKY_SHIELD); // Spiky Shield is not a valid move for Copycat to copy
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await game.toNextTurn();
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game.move.select(Moves.COPYCAT);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should copy the called move when the last move successfully calls another", async () => {
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game.override
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.moveset([ Moves.SPLASH, Moves.METRONOME ])
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.enemyMoveset(Moves.COPYCAT);
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await game.classicMode.startBattle();
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.SWORDS_DANCE);
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game.move.select(Moves.METRONOME);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); // Player moves first, so enemy can copy Swords Dance
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(2);
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});
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it("should apply secondary effects of a move", async () => {
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game.override.enemyMoveset(Moves.ACID_SPRAY); // Secondary effect lowers SpDef by 2 stages
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await game.classicMode.startBattle();
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game.move.select(Moves.COPYCAT);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPDEF)).toBe(-2);
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});
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});
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