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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
256 lines
12 KiB
TypeScript
256 lines
12 KiB
TypeScript
import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { BerryModifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
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import { BerryType } from "#enums/berry-type";
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import { AbsoluteAvariceEncounter } from "#app/data/mystery-encounters/encounters/absolute-avarice-encounter";
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import { Moves } from "#enums/moves";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import i18next from "i18next";
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const namespace = "mysteryEncounters/absoluteAvarice";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.PLAINS;
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const defaultWave = 45;
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describe("Absolute Avarice - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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[ Biome.PLAINS, [ MysteryEncounterType.ABSOLUTE_AVARICE ]],
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[ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
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])
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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expect(AbsoluteAvariceEncounter.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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expect(AbsoluteAvariceEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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expect(AbsoluteAvariceEncounter.dialogue).toBeDefined();
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expect(AbsoluteAvariceEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(AbsoluteAvariceEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(AbsoluteAvariceEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(AbsoluteAvariceEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(AbsoluteAvariceEncounter.options.length).toBe(3);
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});
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it("should not spawn outside of proper biomes", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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});
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it("should not spawn if player does not have enough berries", async () => {
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scene.modifiers = [];
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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});
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it("should spawn if player has enough berries", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }]);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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});
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it("should remove all player's berries at the start of the encounter", async () => {
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game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }]);
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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expect(scene.modifiers?.length).toBe(0);
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});
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describe("Option 1 - Fight the Greedent", () => {
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it("should have the correct properties", () => {
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const option1 = AbsoluteAvariceEncounter.options[0];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should start battle against Greedent", async () => {
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const phaseSpy = vi.spyOn(scene, "pushPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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const enemyField = scene.getEnemyField();
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(enemyField.length).toBe(1);
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expect(enemyField[0].species.speciesId).toBe(Species.GREEDENT);
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const moveset = enemyField[0].moveset.map(m => m?.moveId);
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expect(moveset?.length).toBe(4);
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expect(moveset).toEqual([ Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.CRUNCH ]);
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const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
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expect(movePhases.length).toBe(1);
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expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.STUFF_CHEEKS).length).toBe(1); // Stuff Cheeks used before battle
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});
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it("should give reviver seed to each pokemon after battle", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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for (const partyPokemon of scene.getPlayerParty()) {
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const pokemonId = partyPokemon.id;
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const pokemonItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
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&& (m as PokemonHeldItemModifier).pokemonId === pokemonId, true) as PokemonHeldItemModifier[];
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const revSeed = pokemonItems.find(i => i.type.name === i18next.t("modifierType:ModifierType.REVIVER_SEED.name"));
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expect(revSeed).toBeDefined;
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expect(revSeed?.stackCount).toBe(1);
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}
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});
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});
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describe("Option 2 - Reason with It", () => {
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it("should have the correct properties", () => {
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const option = AbsoluteAvariceEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("Should return 3 (2/5ths floored) berries if 8 were stolen", { retry: 5 }, async () => {
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game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }, { name: "BERRY", count: 3, type: BerryType.APICOT }]);
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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expect(scene.modifiers?.length).toBe(0);
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await runMysteryEncounterToEnd(game, 2);
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const berriesAfter = scene.findModifiers(m => m instanceof BerryModifier);
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const berryCountAfter = berriesAfter.reduce((a, b) => a + b.stackCount, 0);
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expect(berriesAfter).toBeDefined();
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expect(berryCountAfter).toBe(3);
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});
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it("Should return 2 (2/5ths floored) berries if 7 were stolen", { retry: 5 }, async () => {
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game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }, { name: "BERRY", count: 2, type: BerryType.APICOT }]);
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
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expect(scene.modifiers?.length).toBe(0);
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await runMysteryEncounterToEnd(game, 2);
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const berriesAfter = scene.findModifiers(m => m instanceof BerryModifier);
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const berryCountAfter = berriesAfter.reduce((a, b) => a + b.stackCount, 0);
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expect(berriesAfter).toBeDefined();
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expect(berryCountAfter).toBe(2);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Let it have the food", () => {
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it("should have the correct properties", () => {
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const option = AbsoluteAvariceEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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selected: [
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{
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text: `${namespace}:option.3.selected`,
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},
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],
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});
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});
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it("should add Greedent to the party", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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const partyCountBefore = scene.getPlayerParty().length;
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await runMysteryEncounterToEnd(game, 3);
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const partyCountAfter = scene.getPlayerParty().length;
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expect(partyCountBefore + 1).toBe(partyCountAfter);
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const greedent = scene.getPlayerParty()[scene.getPlayerParty().length - 1];
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expect(greedent.species.speciesId).toBe(Species.GREEDENT);
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const moveset = greedent.moveset.map(m => m?.moveId);
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expect(moveset?.length).toBe(4);
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expect(moveset).toEqual([ Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.SLACK_OFF ]);
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
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await runMysteryEncounterToEnd(game, 3);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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