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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
467 lines
21 KiB
TypeScript
467 lines
21 KiB
TypeScript
import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { DelibirdyEncounter } from "#app/data/mystery-encounters/encounters/delibirdy-encounter";
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import type { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
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import { BerryModifier, HealingBoosterModifier, HitHealModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonInstantReviveModifier, PokemonNatureWeightModifier, PreserveBerryModifier } from "#app/modifier/modifier";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { BerryType } from "#enums/berry-type";
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const namespace = "mysteryEncounters/delibirdy";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("Delibird-y - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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[ Biome.CAVE, [ MysteryEncounterType.DELIBIRDY ]],
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])
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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expect(DelibirdyEncounter.encounterType).toBe(MysteryEncounterType.DELIBIRDY);
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expect(DelibirdyEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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expect(DelibirdyEncounter.dialogue).toBeDefined();
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expect(DelibirdyEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(DelibirdyEncounter.dialogue.outro).toStrictEqual([{ text: `${namespace}:outro` }]);
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expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(DelibirdyEncounter.options.length).toBe(3);
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});
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it("should not spawn if player does not have enough money", async () => {
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scene.money = 0;
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DELIBIRDY);
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});
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describe("Option 1 - Give them money", () => {
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it("should have the correct properties", () => {
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const option1 = DelibirdyEncounter.options[0];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("Should update the player's money properly", async () => {
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const initialMoney = 20000;
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scene.money = initialMoney;
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const updateMoneySpy = vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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const price = (scene.currentBattle.mysteryEncounter?.options[0].requirements[0] as MoneyRequirement).requiredMoney;
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expect(updateMoneySpy).toHaveBeenCalledWith(-price, true, false);
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expect(scene.money).toBe(initialMoney - price);
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});
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it("Should give the player an Amulet Coin", async () => {
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scene.money = 200000;
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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const itemModifier = scene.findModifier(m => m instanceof MoneyMultiplierModifier) as MoneyMultiplierModifier;
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expect(itemModifier).toBeDefined();
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expect(itemModifier?.stackCount).toBe(1);
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});
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it("Should give the player a Shell Bell if they have max stacks of Amulet Coins", async () => {
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scene.money = 200000;
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// Max Amulet Coins
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scene.modifiers = [];
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const amuletCoin = generateModifierType(modifierTypes.AMULET_COIN)!.newModifier() as MoneyMultiplierModifier;
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amuletCoin.stackCount = 5;
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scene.addModifier(amuletCoin, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 1);
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const amuletCoinAfter = scene.findModifier(m => m instanceof MoneyMultiplierModifier);
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const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
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expect(amuletCoinAfter).toBeDefined();
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expect(amuletCoinAfter?.stackCount).toBe(5);
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expect(shellBellAfter).toBeDefined();
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expect(shellBellAfter?.stackCount).toBe(1);
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});
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it("should be disabled if player does not have enough money", async () => {
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scene.money = 0;
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 1);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("should leave encounter without battle", async () => {
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scene.money = 200000;
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 2 - Give Food", () => {
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it("should have the correct properties", () => {
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const option = DelibirdyEncounter.options[1];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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secondOptionPrompt: `${namespace}:option.2.select_prompt`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("Should decrease Berry stacks and give the player a Candy Jar", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// Set 2 Sitrus berries on party lead
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scene.modifiers = [];
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const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
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const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
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sitrusMod.stackCount = 2;
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scene.addModifier(sitrusMod, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier);
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const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier);
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expect(sitrusAfter?.stackCount).toBe(1);
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expect(candyJarAfter).toBeDefined();
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expect(candyJarAfter?.stackCount).toBe(1);
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});
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it("Should remove Reviver Seed and give the player a Berry Pouch", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// Set 1 Reviver Seed on party lead
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scene.modifiers = [];
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const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
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const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
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modifier.stackCount = 1;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier);
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const berryPouchAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
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expect(reviverSeedAfter).toBeUndefined();
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expect(berryPouchAfter).toBeDefined();
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expect(berryPouchAfter?.stackCount).toBe(1);
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});
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it("Should give the player a Shell Bell if they have max stacks of Candy Jars", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// 99 Candy Jars
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scene.modifiers = [];
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const candyJar = generateModifierType(modifierTypes.CANDY_JAR)!.newModifier() as LevelIncrementBoosterModifier;
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candyJar.stackCount = 99;
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scene.addModifier(candyJar, true, false, false, true);
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const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
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// Sitrus berries on party
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const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
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sitrusMod.stackCount = 2;
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scene.addModifier(sitrusMod, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier);
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const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier);
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const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
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expect(sitrusAfter?.stackCount).toBe(1);
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expect(candyJarAfter).toBeDefined();
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expect(candyJarAfter?.stackCount).toBe(99);
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expect(shellBellAfter).toBeDefined();
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expect(shellBellAfter?.stackCount).toBe(1);
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});
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it("Should give the player a Shell Bell if they have max stacks of Berry Pouches", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// 3 Berry Pouches
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scene.modifiers = [];
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const healingCharm = generateModifierType(modifierTypes.BERRY_POUCH)!.newModifier() as PreserveBerryModifier;
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healingCharm.stackCount = 3;
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scene.addModifier(healingCharm, true, false, false, true);
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// Set 1 Reviver Seed on party lead
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const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
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const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
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modifier.stackCount = 1;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier);
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const healingCharmAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
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const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
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expect(reviverSeedAfter).toBeUndefined();
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expect(healingCharmAfter).toBeDefined();
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expect(healingCharmAfter?.stackCount).toBe(3);
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expect(shellBellAfter).toBeDefined();
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expect(shellBellAfter?.stackCount).toBe(1);
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});
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it("should be disabled if player does not have any proper items", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// Set 1 Soul Dew on party lead
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scene.modifiers = [];
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const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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const modifier = soulDew.newModifier(scene.getPlayerParty()[0]);
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 2);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// Set 1 Reviver Seed on party lead
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const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
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const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
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modifier.stackCount = 1;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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describe("Option 3 - Give Item", () => {
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it("should have the correct properties", () => {
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const option = DelibirdyEncounter.options[2];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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secondOptionPrompt: `${namespace}:option.3.select_prompt`,
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selected: [
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{
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text: `${namespace}:option.3.selected`,
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},
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],
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});
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});
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it("Should decrease held item stacks and give the player a Healing Charm", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// Set 2 Soul Dew on party lead
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scene.modifiers = [];
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const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
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modifier.stackCount = 2;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
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const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
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expect(soulDewAfter?.stackCount).toBe(1);
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expect(healingCharmAfter).toBeDefined();
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expect(healingCharmAfter?.stackCount).toBe(1);
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});
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it("Should remove held item and give the player a Healing Charm", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// Set 1 Soul Dew on party lead
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scene.modifiers = [];
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const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
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modifier.stackCount = 1;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
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const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
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expect(soulDewAfter).toBeUndefined();
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expect(healingCharmAfter).toBeDefined();
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expect(healingCharmAfter?.stackCount).toBe(1);
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});
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it("Should give the player a Shell Bell if they have max stacks of Healing Charms", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
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// 5 Healing Charms
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scene.modifiers = [];
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const healingCharm = generateModifierType(modifierTypes.HEALING_CHARM)!.newModifier() as HealingBoosterModifier;
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healingCharm.stackCount = 5;
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scene.addModifier(healingCharm, true, false, false, true);
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// Set 1 Soul Dew on party lead
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const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
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const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
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modifier.stackCount = 1;
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scene.addModifier(modifier, true, false, false, true);
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await scene.updateModifiers(true);
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await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
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const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
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const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
|
|
const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
|
|
|
|
expect(soulDewAfter).toBeUndefined();
|
|
expect(healingCharmAfter).toBeDefined();
|
|
expect(healingCharmAfter?.stackCount).toBe(5);
|
|
expect(shellBellAfter).toBeDefined();
|
|
expect(shellBellAfter?.stackCount).toBe(1);
|
|
});
|
|
|
|
it("should be disabled if player does not have any proper items", async () => {
|
|
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
|
|
|
// Set 1 Reviver Seed on party lead
|
|
scene.modifiers = [];
|
|
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
|
|
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]);
|
|
scene.addModifier(modifier, true, false, false, true);
|
|
await scene.updateModifiers(true);
|
|
|
|
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
|
|
|
const encounterPhase = scene.getCurrentPhase();
|
|
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
|
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
|
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
|
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
|
vi.spyOn(scene.ui, "playError");
|
|
|
|
await runSelectMysteryEncounterOption(game, 3);
|
|
|
|
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
|
|
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
|
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
|
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
|
});
|
|
|
|
it("should leave encounter without battle", async () => {
|
|
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
|
|
|
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
|
|
|
// Set 1 Soul Dew on party lead
|
|
scene.modifiers = [];
|
|
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
|
|
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
|
|
modifier.stackCount = 1;
|
|
scene.addModifier(modifier, true, false, false, true);
|
|
await scene.updateModifiers(true);
|
|
|
|
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
|
|
|
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
|
});
|
|
});
|
|
});
|