pokerogue/test/mystery-encounter/encounters/delibirdy-encounter.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

467 lines
21 KiB
TypeScript

import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils";
import type BattleScene from "#app/battle-scene";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { DelibirdyEncounter } from "#app/data/mystery-encounters/encounters/delibirdy-encounter";
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import type { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { BerryModifier, HealingBoosterModifier, HitHealModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonInstantReviveModifier, PokemonNatureWeightModifier, PreserveBerryModifier } from "#app/modifier/modifier";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes } from "#app/modifier/modifier-type";
import { BerryType } from "#enums/berry-type";
const namespace = "mysteryEncounters/delibirdy";
const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Delibird-y - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[ Biome.CAVE, [ MysteryEncounterType.DELIBIRDY ]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
expect(DelibirdyEncounter.encounterType).toBe(MysteryEncounterType.DELIBIRDY);
expect(DelibirdyEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
expect(DelibirdyEncounter.dialogue).toBeDefined();
expect(DelibirdyEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(DelibirdyEncounter.dialogue.outro).toStrictEqual([{ text: `${namespace}:outro` }]);
expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(DelibirdyEncounter.options.length).toBe(3);
});
it("should not spawn if player does not have enough money", async () => {
scene.money = 0;
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DELIBIRDY);
});
describe("Option 1 - Give them money", () => {
it("should have the correct properties", () => {
const option1 = DelibirdyEncounter.options[0];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("Should update the player's money properly", async () => {
const initialMoney = 20000;
scene.money = initialMoney;
const updateMoneySpy = vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
await runMysteryEncounterToEnd(game, 1);
const price = (scene.currentBattle.mysteryEncounter?.options[0].requirements[0] as MoneyRequirement).requiredMoney;
expect(updateMoneySpy).toHaveBeenCalledWith(-price, true, false);
expect(scene.money).toBe(initialMoney - price);
});
it("Should give the player an Amulet Coin", async () => {
scene.money = 200000;
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
await runMysteryEncounterToEnd(game, 1);
const itemModifier = scene.findModifier(m => m instanceof MoneyMultiplierModifier) as MoneyMultiplierModifier;
expect(itemModifier).toBeDefined();
expect(itemModifier?.stackCount).toBe(1);
});
it("Should give the player a Shell Bell if they have max stacks of Amulet Coins", async () => {
scene.money = 200000;
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Max Amulet Coins
scene.modifiers = [];
const amuletCoin = generateModifierType(modifierTypes.AMULET_COIN)!.newModifier() as MoneyMultiplierModifier;
amuletCoin.stackCount = 5;
scene.addModifier(amuletCoin, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 1);
const amuletCoinAfter = scene.findModifier(m => m instanceof MoneyMultiplierModifier);
const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
expect(amuletCoinAfter).toBeDefined();
expect(amuletCoinAfter?.stackCount).toBe(5);
expect(shellBellAfter).toBeDefined();
expect(shellBellAfter?.stackCount).toBe(1);
});
it("should be disabled if player does not have enough money", async () => {
scene.money = 0;
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 1);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should leave encounter without battle", async () => {
scene.money = 200000;
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
await runMysteryEncounterToEnd(game, 1);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 2 - Give Food", () => {
it("should have the correct properties", () => {
const option = DelibirdyEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
secondOptionPrompt: `${namespace}:option.2.select_prompt`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("Should decrease Berry stacks and give the player a Candy Jar", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 2 Sitrus berries on party lead
scene.modifiers = [];
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
sitrusMod.stackCount = 2;
scene.addModifier(sitrusMod, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier);
const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier);
expect(sitrusAfter?.stackCount).toBe(1);
expect(candyJarAfter).toBeDefined();
expect(candyJarAfter?.stackCount).toBe(1);
});
it("Should remove Reviver Seed and give the player a Berry Pouch", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 1 Reviver Seed on party lead
scene.modifiers = [];
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
modifier.stackCount = 1;
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier);
const berryPouchAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
expect(reviverSeedAfter).toBeUndefined();
expect(berryPouchAfter).toBeDefined();
expect(berryPouchAfter?.stackCount).toBe(1);
});
it("Should give the player a Shell Bell if they have max stacks of Candy Jars", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// 99 Candy Jars
scene.modifiers = [];
const candyJar = generateModifierType(modifierTypes.CANDY_JAR)!.newModifier() as LevelIncrementBoosterModifier;
candyJar.stackCount = 99;
scene.addModifier(candyJar, true, false, false, true);
const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!;
// Sitrus berries on party
const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier;
sitrusMod.stackCount = 2;
scene.addModifier(sitrusMod, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier);
const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier);
const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
expect(sitrusAfter?.stackCount).toBe(1);
expect(candyJarAfter).toBeDefined();
expect(candyJarAfter?.stackCount).toBe(99);
expect(shellBellAfter).toBeDefined();
expect(shellBellAfter?.stackCount).toBe(1);
});
it("Should give the player a Shell Bell if they have max stacks of Berry Pouches", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// 3 Berry Pouches
scene.modifiers = [];
const healingCharm = generateModifierType(modifierTypes.BERRY_POUCH)!.newModifier() as PreserveBerryModifier;
healingCharm.stackCount = 3;
scene.addModifier(healingCharm, true, false, false, true);
// Set 1 Reviver Seed on party lead
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
modifier.stackCount = 1;
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier);
const healingCharmAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
expect(reviverSeedAfter).toBeUndefined();
expect(healingCharmAfter).toBeDefined();
expect(healingCharmAfter?.stackCount).toBe(3);
expect(shellBellAfter).toBeDefined();
expect(shellBellAfter?.stackCount).toBe(1);
});
it("should be disabled if player does not have any proper items", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 1 Soul Dew on party lead
scene.modifiers = [];
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]);
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 2);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 1 Reviver Seed on party lead
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier;
modifier.stackCount = 1;
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 });
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - Give Item", () => {
it("should have the correct properties", () => {
const option = DelibirdyEncounter.options[2];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
secondOptionPrompt: `${namespace}:option.3.select_prompt`,
selected: [
{
text: `${namespace}:option.3.selected`,
},
],
});
});
it("Should decrease held item stacks and give the player a Healing Charm", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 2 Soul Dew on party lead
scene.modifiers = [];
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
modifier.stackCount = 2;
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
expect(soulDewAfter?.stackCount).toBe(1);
expect(healingCharmAfter).toBeDefined();
expect(healingCharmAfter?.stackCount).toBe(1);
});
it("Should remove held item and give the player a Healing Charm", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 1 Soul Dew on party lead
scene.modifiers = [];
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
modifier.stackCount = 1;
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
expect(soulDewAfter).toBeUndefined();
expect(healingCharmAfter).toBeDefined();
expect(healingCharmAfter?.stackCount).toBe(1);
});
it("Should give the player a Shell Bell if they have max stacks of Healing Charms", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// 5 Healing Charms
scene.modifiers = [];
const healingCharm = generateModifierType(modifierTypes.HEALING_CHARM)!.newModifier() as HealingBoosterModifier;
healingCharm.stackCount = 5;
scene.addModifier(healingCharm, true, false, false, true);
// Set 1 Soul Dew on party lead
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
modifier.stackCount = 1;
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier);
expect(soulDewAfter).toBeUndefined();
expect(healingCharmAfter).toBeDefined();
expect(healingCharmAfter?.stackCount).toBe(5);
expect(shellBellAfter).toBeDefined();
expect(shellBellAfter?.stackCount).toBe(1);
});
it("should be disabled if player does not have any proper items", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 1 Reviver Seed on party lead
scene.modifiers = [];
const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!;
const modifier = revSeed.newModifier(scene.getPlayerParty()[0]);
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 3);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
// Set 1 Soul Dew on party lead
scene.modifiers = [];
const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!;
const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier;
modifier.stackCount = 1;
scene.addModifier(modifier, true, false, false, true);
await scene.updateModifiers(true);
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});