pokerogue/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

270 lines
11 KiB
TypeScript

import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter";
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "../encounter-test-utils";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
import type BattleScene from "#app/battle-scene";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import i18next from "i18next";
const namespace = "mysteryEncounters/lostAtSea";
/** Blastoise for surf. Pidgeot for fly. Abra for none. */
const defaultParty = [ Species.BLASTOISE, Species.PIDGEOT, Species.ABRA ];
const defaultBiome = Biome.SEA;
const defaultWave = 33;
describe("Lost at Sea - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[ Biome.SEA, [ MysteryEncounterType.LOST_AT_SEA ]],
[ Biome.MOUNTAIN, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
expect(LostAtSeaEncounter.encounterType).toBe(MysteryEncounterType.LOST_AT_SEA);
expect(LostAtSeaEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(LostAtSeaEncounter.dialogue).toBeDefined();
expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(LostAtSeaEncounter.options.length).toBe(3);
});
it("should not spawn outside of sea biome", async () => {
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingBiome(Biome.MOUNTAIN);
await game.runToMysteryEncounter();
expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA);
});
it("should initialize fully", () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = LostAtSeaEncounter;
const { onInit } = LostAtSeaEncounter;
expect(LostAtSeaEncounter.onInit).toBeDefined();
LostAtSeaEncounter.populateDialogueTokensFromRequirements();
const onInitResult = onInit!();
expect(LostAtSeaEncounter.dialogueTokens?.damagePercentage).toBe("25");
expect(LostAtSeaEncounter.dialogueTokens?.option1RequiredMove).toBe(i18next.t("move:surf.name"));
expect(LostAtSeaEncounter.dialogueTokens?.option2RequiredMove).toBe(i18next.t("move:fly.name"));
expect(onInitResult).toBe(true);
});
describe("Option 1 - Surf", () => {
it("should have the correct properties", () => {
const option1 = LostAtSeaEncounter.options[0];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
disabledButtonLabel: `${namespace}:option.1.label_disabled`,
buttonTooltip: `${namespace}:option.1.tooltip`,
disabledButtonTooltip: `${namespace}:option.1.tooltip_disabled`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should award exp to surfable PKM (Blastoise)", async () => {
const laprasSpecies = getPokemonSpecies(Species.LAPRAS);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
const party = game.scene.getPlayerParty();
const blastoise = party.find((pkm) => pkm.species.speciesId === Species.BLASTOISE);
const expBefore = blastoise!.exp;
await runMysteryEncounterToEnd(game, 1);
await game.phaseInterceptor.to(PartyExpPhase);
expect(blastoise?.exp).toBe(expBefore + Math.floor(laprasSpecies.baseExp * defaultWave / 5 + 1));
});
it("should leave encounter without battle", async () => {
game.override.startingWave(33);
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
await runMysteryEncounterToEnd(game, 1);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
it("should be disabled if no surfable PKM is in party", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [ Species.ARCANINE ]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 1);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
});
describe("Option 2 - Fly", () => {
it("should have the correct properties", () => {
const option2 = LostAtSeaEncounter.options[1];
expect(option2.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option2.dialogue).toBeDefined();
expect(option2.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
disabledButtonLabel: `${namespace}:option.2.label_disabled`,
buttonTooltip: `${namespace}:option.2.tooltip`,
disabledButtonTooltip: `${namespace}:option.2.tooltip_disabled`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("should award exp to flyable PKM (Pidgeot)", async () => {
const laprasBaseExp = 187;
const wave = 33;
game.override.startingWave(wave);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
const party = game.scene.getPlayerParty();
const pidgeot = party.find((pkm) => pkm.species.speciesId === Species.PIDGEOT);
const expBefore = pidgeot!.exp;
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(PartyExpPhase);
expect(pidgeot!.exp).toBe(expBefore + Math.floor(laprasBaseExp * defaultWave / 5 + 1));
});
it("should leave encounter without battle", async () => {
game.override.startingWave(33);
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
await runMysteryEncounterToEnd(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
it("should be disabled if no flyable PKM is in party", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [ Species.ARCANINE ]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 2);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
});
describe("Option 3 - Wander aimlessy", () => {
it("should have the correct properties", () => {
const option3 = LostAtSeaEncounter.options[2];
expect(option3.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option3.dialogue).toBeDefined();
expect(option3.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
selected: [
{
text: `${namespace}:option.3.selected`,
},
],
});
});
it("should damage all (allowed in battle) party PKM by 25%", async () => {
game.override.startingWave(33);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
const party = game.scene.getPlayerParty();
const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA)!;
vi.spyOn(abra, "isAllowedInBattle").mockReturnValue(false);
await runMysteryEncounterToEnd(game, 3);
const allowedPkm = party.filter((pkm) => pkm.isAllowedInBattle());
const notAllowedPkm = party.filter((pkm) => !pkm.isAllowedInBattle());
allowedPkm.forEach((pkm) =>
expect(pkm.hp, `${pkm.name} should have receivd 25% damage: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp() - Math.floor(pkm.getMaxHp() * 0.25))
);
notAllowedPkm.forEach((pkm) => expect(pkm.hp, `${pkm.name} should be full hp: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp()));
});
it("should leave encounter without battle", async () => {
game.override.startingWave(33);
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
await runMysteryEncounterToEnd(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});