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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
270 lines
11 KiB
TypeScript
270 lines
11 KiB
TypeScript
import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter";
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "../encounter-test-utils";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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import type BattleScene from "#app/battle-scene";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { PartyExpPhase } from "#app/phases/party-exp-phase";
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import i18next from "i18next";
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const namespace = "mysteryEncounters/lostAtSea";
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/** Blastoise for surf. Pidgeot for fly. Abra for none. */
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const defaultParty = [ Species.BLASTOISE, Species.PIDGEOT, Species.ABRA ];
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const defaultBiome = Biome.SEA;
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const defaultWave = 33;
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describe("Lost at Sea - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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[ Biome.SEA, [ MysteryEncounterType.LOST_AT_SEA ]],
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[ Biome.MOUNTAIN, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]],
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])
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
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expect(LostAtSeaEncounter.encounterType).toBe(MysteryEncounterType.LOST_AT_SEA);
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expect(LostAtSeaEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(LostAtSeaEncounter.dialogue).toBeDefined();
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expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(LostAtSeaEncounter.options.length).toBe(3);
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});
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it("should not spawn outside of sea biome", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.MOUNTAIN);
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await game.runToMysteryEncounter();
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expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA);
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});
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it("should initialize fully", () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = LostAtSeaEncounter;
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const { onInit } = LostAtSeaEncounter;
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expect(LostAtSeaEncounter.onInit).toBeDefined();
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LostAtSeaEncounter.populateDialogueTokensFromRequirements();
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const onInitResult = onInit!();
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expect(LostAtSeaEncounter.dialogueTokens?.damagePercentage).toBe("25");
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expect(LostAtSeaEncounter.dialogueTokens?.option1RequiredMove).toBe(i18next.t("move:surf.name"));
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expect(LostAtSeaEncounter.dialogueTokens?.option2RequiredMove).toBe(i18next.t("move:fly.name"));
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Surf", () => {
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it("should have the correct properties", () => {
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const option1 = LostAtSeaEncounter.options[0];
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expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option1.dialogue).toBeDefined();
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expect(option1.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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disabledButtonLabel: `${namespace}:option.1.label_disabled`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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disabledButtonTooltip: `${namespace}:option.1.tooltip_disabled`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should award exp to surfable PKM (Blastoise)", async () => {
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const laprasSpecies = getPokemonSpecies(Species.LAPRAS);
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
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const party = game.scene.getPlayerParty();
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const blastoise = party.find((pkm) => pkm.species.speciesId === Species.BLASTOISE);
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const expBefore = blastoise!.exp;
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await runMysteryEncounterToEnd(game, 1);
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await game.phaseInterceptor.to(PartyExpPhase);
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expect(blastoise?.exp).toBe(expBefore + Math.floor(laprasSpecies.baseExp * defaultWave / 5 + 1));
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});
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it("should leave encounter without battle", async () => {
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game.override.startingWave(33);
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
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await runMysteryEncounterToEnd(game, 1);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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it("should be disabled if no surfable PKM is in party", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [ Species.ARCANINE ]);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 1);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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});
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describe("Option 2 - Fly", () => {
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it("should have the correct properties", () => {
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const option2 = LostAtSeaEncounter.options[1];
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expect(option2.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option2.dialogue).toBeDefined();
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expect(option2.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.2.label`,
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disabledButtonLabel: `${namespace}:option.2.label_disabled`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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disabledButtonTooltip: `${namespace}:option.2.tooltip_disabled`,
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selected: [
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{
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text: `${namespace}:option.2.selected`,
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},
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],
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});
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});
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it("should award exp to flyable PKM (Pidgeot)", async () => {
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const laprasBaseExp = 187;
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const wave = 33;
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game.override.startingWave(wave);
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
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const party = game.scene.getPlayerParty();
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const pidgeot = party.find((pkm) => pkm.species.speciesId === Species.PIDGEOT);
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const expBefore = pidgeot!.exp;
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await runMysteryEncounterToEnd(game, 2);
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await game.phaseInterceptor.to(PartyExpPhase);
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expect(pidgeot!.exp).toBe(expBefore + Math.floor(laprasBaseExp * defaultWave / 5 + 1));
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});
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it("should leave encounter without battle", async () => {
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game.override.startingWave(33);
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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it("should be disabled if no flyable PKM is in party", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [ Species.ARCANINE ]);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 2);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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});
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describe("Option 3 - Wander aimlessy", () => {
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it("should have the correct properties", () => {
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const option3 = LostAtSeaEncounter.options[2];
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expect(option3.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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expect(option3.dialogue).toBeDefined();
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expect(option3.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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selected: [
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{
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text: `${namespace}:option.3.selected`,
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},
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],
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});
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});
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it("should damage all (allowed in battle) party PKM by 25%", async () => {
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game.override.startingWave(33);
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
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const party = game.scene.getPlayerParty();
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const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA)!;
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vi.spyOn(abra, "isAllowedInBattle").mockReturnValue(false);
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await runMysteryEncounterToEnd(game, 3);
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const allowedPkm = party.filter((pkm) => pkm.isAllowedInBattle());
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const notAllowedPkm = party.filter((pkm) => !pkm.isAllowedInBattle());
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allowedPkm.forEach((pkm) =>
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expect(pkm.hp, `${pkm.name} should have receivd 25% damage: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp() - Math.floor(pkm.getMaxHp() * 0.25))
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);
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notAllowedPkm.forEach((pkm) => expect(pkm.hp, `${pkm.name} should be full hp: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp()));
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});
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it("should leave encounter without battle", async () => {
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game.override.startingWave(33);
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
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await runMysteryEncounterToEnd(game, 3);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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