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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
283 lines
9.3 KiB
TypeScript
283 lines
9.3 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Type } from "#enums/type";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Challenges } from "#enums/challenges";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Inverse Battle", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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game.override
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.battleType("single")
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.starterSpecies(Species.FEEBAS)
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.ability(Abilities.BALL_FETCH)
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("Immune types are 2x effective - Thunderbolt against Ground Type", async () => {
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game.override
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.moveset([ Moves.THUNDERBOLT ])
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.enemySpecies(Species.SANDSHREW);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.THUNDERBOLT);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("2x effective types are 0.5x effective - Thunderbolt against Flying Type", async () => {
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game.override
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.moveset([ Moves.THUNDERBOLT ])
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.enemySpecies(Species.PIDGEY);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.THUNDERBOLT);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
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});
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it("0.5x effective types are 2x effective - Thunderbolt against Electric Type", async () => {
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game.override
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.moveset([ Moves.THUNDERBOLT ])
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.enemySpecies(Species.CHIKORITA);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.THUNDERBOLT);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("Stealth Rock follows the inverse matchups - Stealth Rock against Charizard deals 1/32 of max HP", async () => {
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game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0);
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game.override
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.enemySpecies(Species.CHARIZARD)
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.enemyLevel(100);
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await game.challengeMode.startBattle();
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const charizard = game.scene.getEnemyPokemon()!;
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const maxHp = charizard.getMaxHp();
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const damage_prediction = Math.max(Math.round(charizard.getMaxHp() / 32), 1);
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console.log("Damage calcuation before round: " + charizard.getMaxHp() / 32);
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const currentHp = charizard.hp;
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const expectedHP = maxHp - damage_prediction;
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console.log("Charizard's max HP: " + maxHp, "Damage: " + damage_prediction, "Current HP: " + currentHp, "Expected HP: " + expectedHP);
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expect(currentHp).toBeGreaterThan(maxHp * 31 / 32 - 1);
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});
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it("Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.enemySpecies(Species.SQUIRTLE);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("Water Absorb should heal against water moves - Water Absorb against Water gun", async () => {
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game.override
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.moveset([ Moves.WATER_GUN ])
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.enemyAbility(Abilities.WATER_ABSORB);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = enemy.getMaxHp() - 1;
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game.move.select(Moves.WATER_GUN);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.hp).toBe(enemy.getMaxHp());
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});
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it("Fire type does not get burned - Will-O-Wisp against Charmander", async () => {
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game.override
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.moveset([ Moves.WILL_O_WISP ])
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.enemySpecies(Species.CHARMANDER);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.WILL_O_WISP);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.move.forceHit();
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.status?.effect).not.toBe(StatusEffect.BURN);
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});
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it("Electric type does not get paralyzed - Nuzzle against Pikachu", async () => {
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game.override
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.moveset([ Moves.NUZZLE ])
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.enemySpecies(Species.PIKACHU)
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.enemyLevel(50);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.NUZZLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS);
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});
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it("Ground type is not immune to Thunder Wave - Thunder Wave against Sandshrew", async () => {
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game.override
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.moveset([ Moves.THUNDER_WAVE ])
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.enemySpecies(Species.SANDSHREW);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THUNDER_WAVE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.move.forceHit();
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.status?.effect).toBe(StatusEffect.PARALYSIS);
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});
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it("Anticipation should trigger on 2x effective moves - Anticipation against Thunderbolt", async () => {
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game.override
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.moveset([ Moves.THUNDERBOLT ])
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.enemySpecies(Species.SANDSHREW)
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.enemyAbility(Abilities.ANTICIPATION);
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await game.challengeMode.startBattle();
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expect(game.scene.getEnemyPokemon()?.summonData.abilitiesApplied[0]).toBe(Abilities.ANTICIPATION);
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});
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it("Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => {
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game.override
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.moveset([ Moves.CONVERSION_2 ])
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.enemyMoveset([ Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW ]);
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await game.challengeMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.CONVERSION_2);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.getTypes()[0]).toBe(Type.DRAGON);
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});
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it("Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => {
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game.override
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.moveset([ Moves.FLYING_PRESS ])
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.enemySpecies(Species.MEOWSCARADA);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FLYING_PRESS);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
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});
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it("Scrappy ability has no effect - Tackle against Ghost Type still 2x effective with Scrappy", async () => {
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game.override
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.moveset([ Moves.TACKLE ])
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.ability(Abilities.SCRAPPY)
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.enemySpecies(Species.GASTLY);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("FORESIGHT has no effect - Tackle against Ghost Type still 2x effective with Foresight", async () => {
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game.override
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.moveset([ Moves.FORESIGHT, Moves.TACKLE ])
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.enemySpecies(Species.GASTLY);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FORESIGHT);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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});
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