pokerogue/test/moves/plasma_fists.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

99 lines
3.2 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Type } from "#enums/type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Plasma Fists", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.PLASMA_FISTS, Moves.TACKLE ])
.battleType("double")
.startingLevel(100)
.enemySpecies(Species.DUSCLOPS)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE)
.enemyLevel(100);
});
it("should convert all subsequent Normal-type attacks to Electric-type", async () => {
await game.classicMode.startBattle([ Species.DUSCLOPS, Species.BLASTOISE ]);
const field = game.scene.getField(true);
field.forEach(p => vi.spyOn(p, "getMoveType"));
game.move.select(Moves.PLASMA_FISTS, 0, BattlerIndex.ENEMY);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase", false);
field.forEach(p => {
expect(p.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC);
expect(p.hp).toBeLessThan(p.getMaxHp());
});
});
it("should not affect Normal-type attacks boosted by Pixilate", async () => {
game.override
.battleType("single")
.enemyAbility(Abilities.PIXILATE);
await game.classicMode.startBattle([ Species.ONIX ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getMoveType");
game.move.select(Moves.PLASMA_FISTS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.FAIRY);
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
});
it("should affect moves that become Normal type due to Normalize", async () => {
game.override
.battleType("single")
.enemyAbility(Abilities.NORMALIZE)
.enemyMoveset(Moves.WATER_GUN);
await game.classicMode.startBattle([ Species.DUSCLOPS ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getMoveType");
game.move.select(Moves.PLASMA_FISTS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC);
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
});
});