pokerogue/test/moves/taunt.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

55 lines
1.7 KiB
TypeScript

import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { MoveResult } from "#app/field/pokemon";
import { BattlerTagType } from "#enums/battler-tag-type";
describe("Moves - Taunt", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.TAUNT, Moves.SPLASH ])
.enemySpecies(Species.SHUCKLE)
.moveset([ Moves.GROWL ]);
});
it("Pokemon should not be able to use Status Moves", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// First turn, Player Pokemon succeeds using Growl without Taunt
game.move.select(Moves.GROWL);
await game.forceEnemyMove(Moves.TAUNT);
await game.toNextTurn();
const move1 = playerPokemon.getLastXMoves(1)[0]!;
expect(move1.move).toBe(Moves.GROWL);
expect(move1.result).toBe(MoveResult.SUCCESS);
expect(playerPokemon?.getTag(BattlerTagType.TAUNT)).toBeDefined();
// Second turn, Taunt forces Struggle to occur
game.move.select(Moves.GROWL);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const move2 = playerPokemon.getLastXMoves(1)[0]!;
expect(move2.move).toBe(Moves.STRUGGLE);
});
});