pokerogue/test/abilities/unseen_fist.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

98 lines
3.2 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
describe("Abilities - Unseen Fist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.URSHIFU);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
it("should cause a contact move to ignore Protect", () =>
testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, true));
it("should not cause a non-contact move to ignore Protect", () =>
testUnseenFistHitResult(game, Moves.ABSORB, Moves.PROTECT, false));
it("should not apply if the source has Long Reach", async () => {
game.override.passiveAbility(Abilities.LONG_REACH);
await testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false);
});
it("should cause a contact move to ignore Wide Guard", () =>
testUnseenFistHitResult(game, Moves.BREAKING_SWIPE, Moves.WIDE_GUARD, true));
it("should not cause a non-contact move to ignore Wide Guard", () =>
testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false));
it("should cause a contact move to ignore Protect, but not Substitute", async () => {
game.override.enemyLevel(1);
game.override.moveset([Moves.TACKLE]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, enemyPokemon.id);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined();
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
});
async function testUnseenFistHitResult(
game: GameManager,
attackMove: Moves,
protectMove: Moves,
shouldSucceed = true,
): Promise<void> {
game.override.moveset([attackMove]);
game.override.enemyMoveset([protectMove, protectMove, protectMove, protectMove]);
await game.classicMode.startBattle();
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(attackMove);
await game.phaseInterceptor.to(TurnEndPhase, false);
if (shouldSucceed) {
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
} else {
expect(enemyPokemon.hp).toBe(enemyStartingHp);
}
}