0500e34f87
* 451 - Skorupi [Animation Fix] - @rival_kieran - Fixed chopped up legs in Front Base, Front Shiny, Back Base and Back Shiny. - Fixed in all animations a single choppy/weird animation loop that cut off and gave the animation itself a weird janky feeling. Removed it entirely. - Fixed .json files accordingly. All files should be indexed, too. * 582 Vanillite [Position Fix] - @rival_kieran - Moves Front Base and Front Shiny to the center of the stage via adding padding to the right side of the sprite (currently the total width is 96 pixels wide, biggest allowed) and by centering the frames. - Both should work and Vanillite doesn't have variants yet. * 696 697 Tyrunt Tyrantrum [Colorfixes] - @ rival_kieran - Fixed Front Shiny exp for Tyrunt (used to have the base color in 5/6 of the frames of its exp on the tailspike, it should load properly now without flicker). - !! IMPORTANT !! Back Shiny exp for Tyrunt is currently unused because there's a worse copy of it in the /variant/exp/back folder (and I've checked and this is the one the masterlist calls for) it'd be best to revert it as the one in /variant/exp/back has extra colors due to two weird pixels + there's no real need as Tyrunt doesn't have a Base Replace - Epic variant has been tweaked for all sprites to un-custom the eye (as it had been edited to have a slit eye instead of the ring it should have in Tyrantrum and a slightly modified ring in Tyrunt) and slightly tweak the claws (in Tyrunt, the arm claws had an extra unneeded color as border that caused issues, in Tyrantrum they weren't split properly for a change the Epic introduced). (This affects: Static Front, Static Back, Front exp, Back exp) - Base sprites have been edited so all variants can load from shader/.json file. .json file has been put in its respective folder and should work. - All spritesheets should be indexed and clean. * 774 Minior ordered palettes on static sprites * 774 minior ordered palette on exp front * 774 Minior ordered palette exp back * 774 Minior ordered palettes on shiny back * 774 Minior ordered palettes on shiny exp front & back * 774 Minior standard json for all front & back exp all front colors have identical json values all back colors have identical json values * 493 Arceus fairy * ordered palette for default silvally palette is identical between front, back, exp front and exp back. * standarized palettes for all silvally base images all palettes have the same order al images of the same type have the exact same palette indexed rgb files * 773-water matched all palettes indexed all images * 773-bug matched all palettes indexed all images * 773-psychic matched all palettes indexed all images * 773-dark matched all palettes indexed all images * 773-fire matched all palettes indexed all images * 773-grass matched all palettes indexed all images * 773-rock matched all palettes indexed all images * 773-dragon matched all palettes indexed all images * 773-ghost matched all palettes indexed all images * 773-ground matched all palettes indexed all images * 773-electric matched all palettes indexed all images * 773-fairy matched all palettes indexed all images * 773-flying matched all palettes indexed all images * 773-poison matched all palettes indexed all images * 773-steel matched all palettes indexed all images * 773-ice matched all palettes indexed all images * forgot 2 flying files * 773-fighting matched all palettes indexed all images * 454 Toxicroak (Base + Shiny Fix) @ vari Adjusted base sprites to get rid of floating mouth corner. Sprites have been saved in indexed format. * 453 454 Croagunk Toxicroak gender variants @ vari Recolored the new base sprites in the Variant colors. Affected sprites: All Toxicroak front sprites added a gender difference - Rare male and epic female changed colors compared to the previous version. Affected sprites: Male rare sprites, female epic sprites. * 4144 articuno galar json palettes * 4146 galarian moltres palette json * 4145 galarian zapdos palette json * variant masterlist: set galar birds to use json palette * [Sprite] 60 62 Poliwag Poliwrath - cleaned up stray pixels * 280 281 282 Ralts Kirlia Gardevoir fixed clipped horn on kirlia front and back standard palettes ignore mega gardevoir and gallade for now. * 773 Silvally - created all variant palette files * Removed variant image and anim json files deleted "*_2" & "*_3" as they are no longer needed. added palette file for normal-type exp front |
||
---|---|---|
.github | ||
docs | ||
public | ||
src | ||
.dependency-cruiser.cjs | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
create-test-boilerplate.js | ||
dependency-graph.js | ||
eslint.config.js | ||
favicon.ico | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.
💻 Environment Setup
Prerequisites
- node: 20.13.1
- npm: how to install
Running Locally
- Clone the repo and in the root directory run
npm install
- if you run into any errors, reach out in the #dev-corner channel in discord
- Run
npm run start:dev
to locally run the project inlocalhost:8000
Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint
script.
❔ FAQ
How do I test a new _______?
- In the
src/overrides.ts
file there are overrides for most values you'll need to change for testing
🪧 To Do
Check out Github Issues to see how can you help us!
📝 Credits
If this project contains assets you have produced and you do not see your name here, please reach out.
🎵 BGM
- Pokémon Mystery Dungeon: Explorers of Sky
- Arata Iiyoshi
- Hideki Sakamoto
- Keisuke Ito
- Ken-ichi Saito
- Yoshihiro Maeda
- Pokémon Black/White
- Go Ichinose
- Hitomi Sato
- Shota Kageyama
- Pokémon Mystery Dungeon: Rescue Team DX
- Keisuke Ito
- Arata Iiyoshi
- Atsuhiro Ishizuna
- Pokémon HeartGold/SoulSilver
- Pokémon Black/White 2
- Pokémon X/Y
- Pokémon Omega Ruby/Alpha Sapphire
- Pokémon Sun/Moon
- Pokémon Ultra Sun/Ultra Moon
- Pokémon Sword/Shield
- Pokémon Legends: Arceus
- Pokémon Scarlet/Violet
- Firel (Custom Ice Cave, Laboratory, Metropolis, Plains, Power Plant, Seabed, Space, and Volcano biome music)
- Lmz (Custom Ancient Ruins, Jungle, and Lake biome music)
- Andr06 (Custom Slum and Sea biome music)
🎵 Sound Effects
- Pokémon Emerald
- Pokémon Black/White
🎨 Backgrounds
- Squip (Paid Commissions)
- Contributions by Someonealive-QN
🎨 UI
- GAMEFREAK
- LJ Birdman
🎨 Pagefault Games Intro
- Spectremint
🎨 Game Logo
- Gonstar (Paid Commission)
🎨 Trainer Sprites
- GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
- kyledove
- Brumirage
- pkmn_realidea (Paid Commissions)
- IceJkai
🎨 Trainer Portraits
- pkmn_realidea (Paid Commissions)
🎨 Pokemon Sprites and Animation
- GAMEFREAK (Pokémon Black/White 2)
- Smogon Sprite Project (Various Artists)
- Skyflyer
- Nolo33
- Ebaru
- EricLostie
- KingOfThe-X-Roads
- kiriaura
- Caruban
- Sopita_Yorita
- Azrita
- AshnixsLaw
- Hellfire0raptor
- RetroNC
- Franark122k
- OldSoulja
- PKMarioG
- ItsYugen
- lucasomi
- Pkm Sinfonia
- Poki Papillon
- Fleimer_
- bizcoeindoloro
- mangalos810
- Involuntary-Twitch
- selstar
- koda_want_to_sleep
🎨 Move Animations
- Pokémon Reborn