mirror of
https://github.com/pagefaultgames/pokerogue.git
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158 lines
5.6 KiB
TypeScript
158 lines
5.6 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { hasTouchscreen } from "../touch-controls";
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import { updateWindowType } from "../ui/ui-theme";
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import { PlayerGender } from "./game-data";
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export enum Setting {
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Game_Speed = "GAME_SPEED",
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Master_Volume = "MASTER_VOLUME",
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BGM_Volume = "BGM_VOLUME",
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SE_Volume = "SE_VOLUME",
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Damage_Numbers = "DAMAGE_NUMBERS",
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UI_Theme = "UI_THEME",
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Window_Type = "WINDOW_TYPE",
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Tutorials = "TUTORIALS",
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Enable_Retries = "ENABLE_RETRIES",
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Sprite_Set = "SPRITE_SET",
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Move_Animations = "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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Show_EXP_Gains = "SHOW_EXP_GAINS",
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HP_Bar_Speed = "HP_BAR_SPEED",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Gamepad_Support = "GAMEPAD_SUPPORT",
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Touch_Controls = "TOUCH_CONTROLS",
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Vibration = "VIBRATION"
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}
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export interface SettingOptions {
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[key: string]: string[]
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}
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export interface SettingDefaults {
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[key: string]: integer
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}
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export const settingOptions: SettingOptions = {
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[Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ],
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[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
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[Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ],
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[Setting.UI_Theme]: [ 'Default', 'Legacy' ],
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[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
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[Setting.Tutorials]: [ 'Off', 'On' ],
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[Setting.Enable_Retries]: [ 'Off', 'On' ],
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[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
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[Setting.Move_Animations]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.Show_EXP_Gains]: [ 'Off', 'On' ],
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[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
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[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
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[Setting.Vibration]: [ 'Auto', 'Disabled' ]
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};
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export const settingDefaults: SettingDefaults = {
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[Setting.Game_Speed]: 3,
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[Setting.Master_Volume]: 5,
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[Setting.BGM_Volume]: 10,
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[Setting.SE_Volume]: 10,
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[Setting.Damage_Numbers]: 0,
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[Setting.UI_Theme]: 0,
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[Setting.Window_Type]: 0,
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[Setting.Tutorials]: 1,
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[Setting.Enable_Retries]: 0,
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[Setting.Sprite_Set]: 0,
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[Setting.Move_Animations]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.Show_EXP_Gains]: 1,
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[Setting.HP_Bar_Speed]: 0,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Player_Gender]: 0,
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[Setting.Gamepad_Support]: 0,
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[Setting.Touch_Controls]: 0,
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[Setting.Vibration]: 0
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};
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export const reloadSettings: Setting[] = [ Setting.UI_Theme ];
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export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
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switch (setting) {
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case Setting.Game_Speed:
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scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', ''));
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break;
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case Setting.Master_Volume:
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scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.BGM_Volume:
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scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.SE_Volume:
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scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
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scene.updateSoundVolume();
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break;
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case Setting.Damage_Numbers:
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scene.damageNumbersMode = value;
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break;
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case Setting.UI_Theme:
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scene.uiTheme = value;
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break;
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case Setting.Window_Type:
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updateWindowType(scene, parseInt(settingOptions[setting][value]));
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break;
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case Setting.Tutorials:
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scene.enableTutorials = settingOptions[setting][value] === 'On';
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break;
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case Setting.Enable_Retries:
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scene.enableRetries = settingOptions[setting][value] === 'On';
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break;
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case Setting.Sprite_Set:
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scene.experimentalSprites = !!value;
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if (value)
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scene.initExpSprites();
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break;
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case Setting.Move_Animations:
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scene.moveAnimations = settingOptions[setting][value] === 'On';
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break;
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case Setting.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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break;
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case Setting.Show_EXP_Gains:
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scene.showExpGains = settingOptions[setting][value] === 'On';
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break;
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case Setting.HP_Bar_Speed:
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scene.hpBarSpeed = value;
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break;
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case Setting.Fusion_Palette_Swaps:
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scene.fusionPaletteSwaps = !!value;
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break;
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case Setting.Player_Gender:
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if (scene.gameData) {
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const female = settingOptions[setting][value] === 'Girl';
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scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
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scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? 'm' : 'f', female ? 'f' : 'm'));
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} else
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return false;
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break;
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case Setting.Gamepad_Support:
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scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
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break;
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case Setting.Touch_Controls:
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scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
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const touchControls = document.getElementById('touchControls');
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if (touchControls)
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touchControls.classList.toggle('visible', scene.enableTouchControls);
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break;
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case Setting.Vibration:
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scene.enableVibration = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
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break;
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}
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return true;
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}
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