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dc30dd33b2
* moving enums * import updates * fix tsconfig paths importing (#2184) * reverse index.ts addition --------- Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
209 lines
6.6 KiB
TypeScript
209 lines
6.6 KiB
TypeScript
import {Device} from "#enums/devices";
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/**
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* Retrieves the key associated with the specified keycode from the mapping.
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*
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* @param config - The configuration object containing the mapping.
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* @param keycode - The keycode to search for.
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* @returns The key associated with the specified keycode.
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*/
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export function getKeyWithKeycode(config, keycode) {
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return Object.keys(config.deviceMapping).find(key => config.deviceMapping[key] === keycode);
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}
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/**
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* Retrieves the setting name associated with the specified keycode.
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*
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* @param config - The configuration object containing custom settings.
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* @param keycode - The keycode to search for.
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* @returns The setting name associated with the specified keycode.
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*/
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export function getSettingNameWithKeycode(config, keycode) {
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const key = getKeyWithKeycode(config, keycode);
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return config.custom[key];
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}
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/**
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* Retrieves the icon associated with the specified keycode.
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*
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* @param config - The configuration object containing icons.
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* @param keycode - The keycode to search for.
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* @returns The icon associated with the specified keycode.
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*/
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export function getIconWithKeycode(config, keycode) {
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const key = getKeyWithKeycode(config, keycode);
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return config.icons[key];
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}
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/**
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* Retrieves the button associated with the specified keycode.
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*
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* @param config - The configuration object containing settings.
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* @param keycode - The keycode to search for.
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* @returns The button associated with the specified keycode.
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*/
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export function getButtonWithKeycode(config, keycode) {
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const settingName = getSettingNameWithKeycode(config, keycode);
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return config.settings[settingName];
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}
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/**
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* Retrieves the key associated with the specified setting name.
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*
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* @param config - The configuration object containing custom settings.
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* @param settingName - The setting name to search for.
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* @returns The key associated with the specified setting name.
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*/
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export function getKeyWithSettingName(config, settingName) {
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return Object.keys(config.custom).find(key => config.custom[key] === settingName);
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}
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/**
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* Retrieves the setting name associated with the specified key.
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*
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* @param config - The configuration object containing custom settings.
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* @param key - The key to search for.
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* @returns The setting name associated with the specified key.
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*/
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export function getSettingNameWithKey(config, key) {
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return config.custom[key];
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}
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/**
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* Retrieves the icon associated with the specified key.
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*
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* @param config - The configuration object containing icons.
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* @param key - The key to search for.
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* @returns The icon associated with the specified key.
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*/
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export function getIconWithKey(config, key) {
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return config.icons[key];
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}
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/**
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* Retrieves the icon associated with the specified setting name.
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*
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* @param config - The configuration object containing icons.
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* @param settingName - The setting name to search for.
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* @returns The icon associated with the specified setting name.
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*/
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export function getIconWithSettingName(config, settingName) {
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const key = getKeyWithSettingName(config, settingName);
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return getIconWithKey(config, key);
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}
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export function getIconForLatestInput(configs, source, devices, settingName) {
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let config;
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if (source === "gamepad") {
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config = configs[devices[Device.GAMEPAD]];
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} else {
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config = configs[devices[Device.KEYBOARD]];
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}
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const icon = getIconWithSettingName(config, settingName);
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if (!icon) {
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const isAlt = settingName.includes("ALT_");
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let altSettingName;
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if (isAlt) {
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altSettingName = settingName.split("ALT_").splice(1)[0];
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} else {
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altSettingName = `ALT_${settingName}`;
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}
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return getIconWithSettingName(config, altSettingName);
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}
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return icon;
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}
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export function assign(config, settingNameTarget, keycode): boolean {
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// first, we need to check if this keycode is already used on another settingName
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if (!canIAssignThisKey(config, getKeyWithKeycode(config, keycode)) || !canIOverrideThisSetting(config, settingNameTarget)) {
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return false;
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}
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const previousSettingName = getSettingNameWithKeycode(config, keycode);
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// if it was already bound, we delete the bind
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if (previousSettingName) {
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const previousKey = getKeyWithSettingName(config, previousSettingName);
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config.custom[previousKey] = -1;
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}
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// then, we need to delete the current key for this settingName
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const currentKey = getKeyWithSettingName(config, settingNameTarget);
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config.custom[currentKey] = -1;
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// then, the new key is assigned to the new settingName
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const newKey = getKeyWithKeycode(config, keycode);
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config.custom[newKey] = settingNameTarget;
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return true;
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}
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export function swap(config, settingNameTarget, keycode) {
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// only for gamepad
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if (config.padType === "keyboard") {
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return false;
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}
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const prev_key = getKeyWithSettingName(config, settingNameTarget);
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const prev_settingName = getSettingNameWithKey(config, prev_key);
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const new_key = getKeyWithKeycode(config, keycode);
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const new_settingName = getSettingNameWithKey(config, new_key);
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config.custom[prev_key] = new_settingName;
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config.custom[new_key] = prev_settingName;
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return true;
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}
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/**
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* Deletes the binding of the specified setting name.
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*
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* @param config - The configuration object containing custom settings.
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* @param settingName - The setting name to delete.
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*/
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export function deleteBind(config, settingName) {
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const key = getKeyWithSettingName(config, settingName);
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if (config.blacklist.includes(key)) {
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return false;
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}
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config.custom[key] = -1;
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return true;
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}
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export function canIAssignThisKey(config, key) {
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const settingName = getSettingNameWithKey(config, key);
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if (config.blacklist?.includes(key)) {
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return false;
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}
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if (settingName === -1) {
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return true;
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}
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// if (isTheLatestBind(config, settingName)) {
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// return false;
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// }
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return true;
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}
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export function canIOverrideThisSetting(config, settingName) {
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const key = getKeyWithSettingName(config, settingName);
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// || isTheLatestBind(config, settingName) no longer needed since action and cancel are protected
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if (config.blacklist?.includes(key)) {
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return false;
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}
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return true;
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}
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export function canIDeleteThisKey(config, key) {
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return canIAssignThisKey(config, key);
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}
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// export function isTheLatestBind(config, settingName) {
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// if (config.padType !== "keyboard") {
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// return false;
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// }
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// const isAlt = settingName.includes("ALT_");
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// let altSettingName;
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// if (isAlt) {
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// altSettingName = settingName.split("ALT_").splice(1)[0];
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// } else {
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// altSettingName = `ALT_${settingName}`;
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// }
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// const secondButton = getKeyWithSettingName(config, altSettingName);
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// return secondButton === undefined;
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// }
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