pokerogue/src/test/items/light_ball.test.ts
2024-07-29 07:44:55 -07:00

200 lines
8.2 KiB
TypeScript

import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import i18next from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Light Ball", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
});
it("LIGHT_BALL activates in battle correctly", async() => {
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
// Checking consoe log to make sure Light Ball is applied when getBattleStat (with the appropriate stat) is called
partyMember.getBattleStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getBattleStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
partyMember.getBattleStat(Stat.ATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPATK);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), "");
});
it("LIGHT_BALL held by PIKACHU", async() => {
await game.startBattle([
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL held by fused PIKACHU (base)", async() => {
await game.startBattle([
Species.PIKACHU,
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL held by fused PIKACHU (part)", async() => {
await game.startBattle([
Species.MAROWAK,
Species.PIKACHU
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL not held by PIKACHU", async() => {
await game.startBattle([
Species.MAROWAK
]);
const partyMember = game.scene.getParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new Utils.NumberHolder(atkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new Utils.NumberHolder(spAtkStat);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
}, 20000);
});