pokerogue/src/test/moves/burning_jealousy.test.ts
Amani H. 89e80f3deb
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
* Create Getters, Setters, and Types

* Work on `pokemon.ts`

* Adjust Types, Refactor `White Herb` Modifier

* Migrate `TempBattleStat` Usage

* Refactor `PokemonBaseStatModifier` Slightly

* Remove `BattleStat`, Use "Stat Stages" & New Names

* Address Phase `integers`

* Finalize `BattleStat` Removal

* Address Minor Manual NITs

* Apply Own Review Suggestions

* Fix Syntax Error

* Add Docs

* Overhaul X Items

* Implement Guard and Power Split with Unit Tests

* Add Several Unit Tests and Fixes

* Implement Speed Swap with Unit Tests

* Fix Keys in Summary Menu

* Fix Starf Berry Raising EVA and ACC

* Fix Contrary & Simple, Verify with Unit Tests

* Implement Power & Guard Swap with Unit Tests

* Add Move Effect Message to Speed Swap

* Add Move Effect Message to Power & Guard Split

* Add Localization Entries

* Adjust Last X Item Unit Test

* Overhaul X Items Unit Tests

* Finish Missing Docs

* Revamp Crit-Based Unit Tests & Dire Hit

* Address Initial NITs

* Apply NIT Batch

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Fix Moody Test

* Address Multiple Messages for `ProtectStatAbAttr`

* Change `ignoreOverride` to `bypassSummonData`

* Adjust Italian Localization

Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>

* Fix Moody

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
2024-09-02 22:12:34 -04:00

104 lines
3.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { StatusEffect } from "#app/enums/status-effect";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
describe("Moves - Burning Jealousy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.ICE_SCALES)
.enemyMoveset(Array(4).fill(Moves.HOWL))
.startingLevel(10)
.enemyLevel(10)
.starterSpecies(Species.FEEBAS)
.ability(Abilities.BALL_FETCH)
.moveset([Moves.BURNING_JEALOUSY, Moves.GROWL]);
});
it("should burn the opponent if their stat stages were raised", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
}, TIMEOUT);
it("should still burn the opponent if their stat stages were both raised and lowered in the same turn", async () => {
game.override
.starterSpecies(0)
.battleType("double");
await game.classicMode.startBattle([Species.FEEBAS, Species.ABRA]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
game.move.select(Moves.GROWL, 1);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
}, TIMEOUT);
it("should ignore stat stages raised by IMPOSTER", async () => {
game.override
.enemySpecies(Species.DITTO)
.enemyAbility(Abilities.IMPOSTER)
.enemyMoveset(SPLASH_ONLY);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBeUndefined();
}, TIMEOUT);
it.skip("should ignore weakness policy", async () => { // TODO: Make this test if WP is implemented
await game.classicMode.startBattle();
}, TIMEOUT);
it("should be boosted by Sheer Force even if opponent didn't raise stat stages", async () => {
game.override
.ability(Abilities.SHEER_FORCE)
.enemyMoveset(SPLASH_ONLY);
vi.spyOn(allMoves[Moves.BURNING_JEALOUSY], "calculateBattlePower");
await game.classicMode.startBattle();
game.move.select(Moves.BURNING_JEALOUSY);
await game.phaseInterceptor.to("BerryPhase");
expect(allMoves[Moves.BURNING_JEALOUSY].calculateBattlePower).toHaveReturnedWith(allMoves[Moves.BURNING_JEALOUSY].power * 5461 / 4096);
}, TIMEOUT);
});