pokerogue/src/phases/turn-end-phase.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

65 lines
2.4 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { applyPostTurnAbAttrs, PostTurnAbAttr } from "#app/data/ability";
import { BattlerTagLapseType } from "#app/data/battler-tags";
import { TerrainType } from "#app/data/terrain";
import { WeatherType } from "#app/enums/weather-type";
import { TurnEndEvent } from "#app/events/battle-scene";
import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { TurnHealModifier, EnemyTurnHealModifier, EnemyStatusEffectHealChanceModifier, TurnStatusEffectModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
import { PokemonHealPhase } from "./pokemon-heal-phase";
export class TurnEndPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.currentBattle.incrementTurn(this.scene);
this.scene.eventTarget.dispatchEvent(new TurnEndEvent(this.scene.currentBattle.turn));
const handlePokemon = (pokemon: Pokemon) => {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(),
Math.max(pokemon.getMaxHp() >> 4, 1), i18next.t("battle:turnEndHpRestore", { pokemonName: getPokemonNameWithAffix(pokemon) }), true));
}
if (!pokemon.isPlayer()) {
this.scene.applyModifiers(EnemyTurnHealModifier, false, pokemon);
this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon);
}
applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
this.scene.applyModifiers(TurnStatusEffectModifier, pokemon.isPlayer(), pokemon);
this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
pokemon.battleSummonData.turnCount++;
};
this.executeForAll(handlePokemon);
this.scene.arena.lapseTags();
if (this.scene.arena.weather && !this.scene.arena.weather.lapse()) {
this.scene.arena.trySetWeather(WeatherType.NONE, false);
this.scene.arena.triggerWeatherBasedFormChangesToNormal();
}
if (this.scene.arena.terrain && !this.scene.arena.terrain.lapse()) {
this.scene.arena.trySetTerrain(TerrainType.NONE, false);
}
this.end();
}
}