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* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
66 lines
2.0 KiB
TypeScript
66 lines
2.0 KiB
TypeScript
import { Status, StatusEffect } from "#app/data/status-effect";
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import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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const TIMEOUT = 20 * 1000;
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describe("Abilities - BATTLE BOND", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = Moves.SPLASH;
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game.override.battleType("single");
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game.override.ability(Abilities.BATTLE_BOND);
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game.override.moveset([moveToUse]);
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game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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});
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test(
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"check if fainted pokemon switches to base form on arena reset",
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async () => {
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const baseForm = 1;
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const ashForm = 2;
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game.override.startingWave(4);
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game.override.starterForms({
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[Species.GRENINJA]: ashForm,
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});
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await game.startBattle([Species.MAGIKARP, Species.GRENINJA]);
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const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA);
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expect(greninja).toBeDefined();
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expect(greninja!.formIndex).toBe(ashForm);
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greninja!.hp = 0;
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greninja!.status = new Status(StatusEffect.FAINT);
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expect(greninja!.isFainted()).toBe(true);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doSelectModifier();
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await game.phaseInterceptor.to(QuietFormChangePhase);
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expect(greninja!.formIndex).toBe(baseForm);
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},
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TIMEOUT
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);
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});
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