pokerogue/src/test/moves/fairy_lock.test.ts
muscode 1619d512cf
[Move] Implement Fairy Lock (#4736)
* inital wip

* wip set isTrapped to true and removed timedtrap

* implement fairy lock

* whitespace fix

* added documentation for tag

* added more suggested tests

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* updated nested ternary, changed test name

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 21:56:54 -05:00

153 lines
6.1 KiB
TypeScript

import { ArenaTagSide } from "#app/data/arena-tag";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fairy Lock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.FAIRY_LOCK, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.SPLASH, Moves.U_TURN ]);
});
it("Applies Fairy Lock tag for two turns", async () => {
await game.classicMode.startBattle([ Species.KLEFKI, Species.TYRUNT ]);
const playerPokemon = game.scene.getPlayerField();
const enemyField = game.scene.getEnemyField();
game.move.select(Moves.FAIRY_LOCK);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(playerPokemon[0].isTrapped()).toEqual(true);
expect(playerPokemon[1].isTrapped()).toEqual(true);
expect(enemyField[0].isTrapped()).toEqual(true);
expect(enemyField[1].isTrapped()).toEqual(true);
await game.toNextTurn();
expect(playerPokemon[0].isTrapped()).toEqual(false);
expect(playerPokemon[1].isTrapped()).toEqual(false);
expect(enemyField[0].isTrapped()).toEqual(false);
expect(enemyField[1].isTrapped()).toEqual(false);
});
it("Ghost types can escape Fairy Lock", async () => {
await game.classicMode.startBattle([ Species.DUSKNOIR, Species.GENGAR, Species.TYRUNT ]);
game.move.select(Moves.FAIRY_LOCK);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
expect(game.scene.getPlayerField()[0].isTrapped()).toEqual(false);
expect(game.scene.getPlayerField()[1].isTrapped()).toEqual(false);
game.move.select(Moves.SPLASH);
game.doSwitchPokemon(2);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
await game.toNextTurn();
expect(game.scene.getPlayerField()[1].species.speciesId).not.toBe(Species.GENGAR);
});
it("Phasing moves will still switch out", async () => {
game.override.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]);
await game.classicMode.startBattle([ Species.KLEFKI, Species.TYRUNT, Species.ZYGARDE ]);
game.move.select(Moves.FAIRY_LOCK);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.WHIRLWIND, 0);
game.doSelectPartyPokemon(2);
await game.forceEnemyMove(Moves.WHIRLWIND, 1);
game.doSelectPartyPokemon(2);
await game.phaseInterceptor.to("BerryPhase");
await game.toNextTurn();
expect(game.scene.getPlayerField()[0].species.speciesId).not.toBe(Species.KLEFKI);
expect(game.scene.getPlayerField()[1].species.speciesId).not.toBe(Species.TYRUNT);
});
it("If a Pokemon faints and is replaced the replacement is also trapped", async () => {
game.override.moveset([ Moves.FAIRY_LOCK, Moves.SPLASH, Moves.MEMENTO ]);
await game.classicMode.startBattle([ Species.KLEFKI, Species.GUZZLORD, Species.TYRUNT, Species.ZYGARDE ]);
game.move.select(Moves.FAIRY_LOCK);
game.move.select(Moves.MEMENTO, 1);
game.doSelectPartyPokemon(2);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerField()[0].isTrapped()).toEqual(true);
expect(game.scene.getPlayerField()[1].isTrapped()).toEqual(true);
expect(game.scene.getEnemyField()[0].isTrapped()).toEqual(true);
expect(game.scene.getEnemyField()[1].isTrapped()).toEqual(true);
await game.toNextTurn();
expect(game.scene.getPlayerField()[0].isTrapped()).toEqual(false);
expect(game.scene.getPlayerField()[1].isTrapped()).toEqual(false);
expect(game.scene.getEnemyField()[0].isTrapped()).toEqual(false);
expect(game.scene.getEnemyField()[1].isTrapped()).toEqual(false);
});
});