mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-01-09 10:29:40 +00:00
776 lines
27 KiB
TypeScript
776 lines
27 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { getPlayerShopModifierTypeOptionsForWave, ModifierTypeOption, TmModifierType } from "../modifier/modifier-type";
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import { getPokeballAtlasKey, PokeballType } from "../data/pokeball";
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import { addTextObject, getTextStyleOptions, getModifierTierTextTint, getTextColor, TextStyle } from "./text";
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import AwaitableUiHandler from "./awaitable-ui-handler";
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import { Mode } from "./ui";
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import { LockModifierTiersModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { handleTutorial, Tutorial } from "../tutorial";
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import { Button } from "#enums/buttons";
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import MoveInfoOverlay from "./move-info-overlay";
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import { allMoves } from "../data/move";
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import * as Utils from "./../utils";
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import i18next from "i18next";
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export const SHOP_OPTIONS_ROW_LIMIT = 6;
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export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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private modifierContainer: Phaser.GameObjects.Container;
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private rerollButtonContainer: Phaser.GameObjects.Container;
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private lockRarityButtonContainer: Phaser.GameObjects.Container;
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private transferButtonContainer: Phaser.GameObjects.Container;
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private checkButtonContainer: Phaser.GameObjects.Container;
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private continueButtonContainer: Phaser.GameObjects.Container;
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private rerollCostText: Phaser.GameObjects.Text;
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private lockRarityButtonText: Phaser.GameObjects.Text;
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private moveInfoOverlay: MoveInfoOverlay;
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private moveInfoOverlayActive: boolean = false;
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private rowCursor: integer = 0;
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private player: boolean;
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private rerollCost: integer;
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private transferButtonWidth: integer;
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private checkButtonWidth: integer;
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public options: ModifierOption[];
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public shopOptionsRows: ModifierOption[][];
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private cursorObj: Phaser.GameObjects.Image;
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constructor(scene: BattleScene) {
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super(scene, Mode.CONFIRM);
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this.options = [];
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this.shopOptionsRows = [];
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}
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setup() {
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const ui = this.getUi();
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this.modifierContainer = this.scene.add.container(0, 0);
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ui.add(this.modifierContainer);
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const canvas = document.createElement("canvas");
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const context = canvas.getContext("2d");
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const [, styleOptions, , ,] = getTextStyleOptions(TextStyle.PARTY, (this.scene as BattleScene).uiTheme);
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context.font = styleOptions.fontSize + "px " + styleOptions.fontFamily;
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this.transferButtonWidth = context.measureText(i18next.t("modifierSelectUiHandler:transfer")).width;
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this.checkButtonWidth = context.measureText(i18next.t("modifierSelectUiHandler:checkTeam")).width;
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this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 21, -64);
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this.transferButtonContainer.setName("transfer-btn");
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this.transferButtonContainer.setVisible(false);
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ui.add(this.transferButtonContainer);
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const transferButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:transfer"), TextStyle.PARTY);
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transferButtonText.setName("text-transfer-btn");
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transferButtonText.setOrigin(1, 0);
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this.transferButtonContainer.add(transferButtonText);
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this.checkButtonContainer = this.scene.add.container((this.scene.game.canvas.width) / 6 - 1, -64);
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this.checkButtonContainer.setName("use-btn");
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this.checkButtonContainer.setVisible(false);
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ui.add(this.checkButtonContainer);
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const checkButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:checkTeam"), TextStyle.PARTY);
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checkButtonText.setName("text-use-btn");
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checkButtonText.setOrigin(1, 0);
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this.checkButtonContainer.add(checkButtonText);
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this.rerollButtonContainer = this.scene.add.container(16, -64);
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this.rerollButtonContainer.setName("reroll-brn");
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this.rerollButtonContainer.setVisible(false);
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ui.add(this.rerollButtonContainer);
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const rerollButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:reroll"), TextStyle.PARTY);
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rerollButtonText.setName("text-reroll-btn");
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rerollButtonText.setOrigin(0, 0);
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this.rerollButtonContainer.add(rerollButtonText);
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this.rerollCostText = addTextObject(this.scene, 0, 0, "", TextStyle.MONEY);
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this.rerollCostText.setName("text-reroll-cost");
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this.rerollCostText.setOrigin(0, 0);
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this.rerollCostText.setPositionRelative(rerollButtonText, rerollButtonText.displayWidth + 5, 1);
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this.rerollButtonContainer.add(this.rerollCostText);
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this.lockRarityButtonContainer = this.scene.add.container(16, -64);
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this.lockRarityButtonContainer.setVisible(false);
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ui.add(this.lockRarityButtonContainer);
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this.lockRarityButtonText = addTextObject(this.scene, -4, -2, i18next.t("modifierSelectUiHandler:lockRarities"), TextStyle.PARTY);
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this.lockRarityButtonText.setOrigin(0, 0);
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this.lockRarityButtonContainer.add(this.lockRarityButtonText);
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this.continueButtonContainer = this.scene.add.container((this.scene.game.canvas.width / 12), -(this.scene.game.canvas.height / 12));
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this.continueButtonContainer.setVisible(false);
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ui.add(this.continueButtonContainer);
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// prepare move overlay
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const overlayScale = 1;
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this.moveInfoOverlay = new MoveInfoOverlay(this.scene, {
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delayVisibility: true,
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scale: overlayScale,
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onSide: true,
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right: true,
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x: 1,
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y: -MoveInfoOverlay.getHeight(overlayScale, true) - 1,
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width: (this.scene.game.canvas.width / 6) - 2,
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});
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ui.add(this.moveInfoOverlay);
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// register the overlay to receive toggle events
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this.scene.addInfoToggle(this.moveInfoOverlay);
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}
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show(args: any[]): boolean {
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if (this.active) {
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if (args.length >= 3) {
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this.awaitingActionInput = true;
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this.onActionInput = args[2];
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}
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this.moveInfoOverlay.active = this.moveInfoOverlayActive;
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return false;
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}
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if (args.length !== 4 || !(args[1] instanceof Array) || !(args[2] instanceof Function)) {
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return false;
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}
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super.show(args);
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this.getUi().clearText();
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this.player = args[0];
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const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).getTransferrable(true)).length;
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const canLockRarities = !!this.scene.findModifier(m => m instanceof LockModifierTiersModifier);
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this.transferButtonContainer.setVisible(false);
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this.transferButtonContainer.setAlpha(0);
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this.checkButtonContainer.setVisible(false);
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this.checkButtonContainer.setAlpha(0);
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this.rerollButtonContainer.setVisible(false);
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this.rerollButtonContainer.setAlpha(0);
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this.lockRarityButtonContainer.setVisible(false);
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this.lockRarityButtonContainer.setAlpha(0);
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this.continueButtonContainer.setVisible(false);
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this.continueButtonContainer.setAlpha(0);
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this.rerollButtonContainer.setPositionRelative(this.lockRarityButtonContainer, 0, canLockRarities ? -12 : 0);
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this.rerollCost = args[3] as integer;
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this.updateRerollCostText();
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const typeOptions = args[1] as ModifierTypeOption[];
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const shopTypeOptions = !this.scene.gameMode.hasNoShop
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? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1))
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: [];
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const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24;
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for (let m = 0; m < typeOptions.length; m++) {
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const sliceWidth = (this.scene.game.canvas.width / 6) / (typeOptions.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 + optionsYOffset, typeOptions[m]);
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option.setScale(0.5);
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this.scene.add.existing(option);
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this.modifierContainer.add(option);
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this.options.push(option);
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}
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// Add continue button
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if (this.options.length === 0) {
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const continueButtonText = addTextObject(this.scene, -24, optionsYOffset - 5, "Continue", TextStyle.MESSAGE);
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continueButtonText.setName("text-continue-btn");
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this.continueButtonContainer.add(continueButtonText);
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}
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for (let m = 0; m < shopTypeOptions.length; m++) {
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const row = m < SHOP_OPTIONS_ROW_LIMIT ? 0 : 1;
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const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT;
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const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT);
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const sliceWidth = (this.scene.game.canvas.width / SHOP_OPTIONS_ROW_LIMIT) / (rowOptions.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]);
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option.setScale(0.375);
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this.scene.add.existing(option);
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this.modifierContainer.add(option);
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if (row >= this.shopOptionsRows.length) {
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this.shopOptionsRows.push([]);
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}
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this.shopOptionsRows[row].push(option);
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}
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const maxUpgradeCount = typeOptions.map(to => to.upgradeCount).reduce((max, current) => Math.max(current, max), 0);
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/* Force updateModifiers without pokemonSpecificModifiers */
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this.scene.getModifierBar().updateModifiers(this.scene.modifiers, true);
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/* Multiplies the appearance duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */
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this.scene.showShopOverlay(750 * this.scene.gameSpeed);
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this.scene.updateAndShowText(750);
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this.scene.updateBiomeWaveText();
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this.scene.updateMoneyText();
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let i = 0;
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this.scene.tweens.addCounter({
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ease: "Sine.easeIn",
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duration: 1250,
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onUpdate: t => {
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const value = t.getValue();
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const index = Math.floor(value * typeOptions.length);
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if (index > i && index <= typeOptions.length) {
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const option = this.options[i];
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option?.show(Math.floor((1 - value) * 1250) * 0.325 + 2000 * maxUpgradeCount, -(maxUpgradeCount - typeOptions[i].upgradeCount));
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i++;
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}
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}
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});
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this.scene.time.delayedCall(1000 + maxUpgradeCount * 2000, () => {
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for (const shopOption of this.shopOptionsRows.flat()) {
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shopOption.show(0, 0);
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}
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});
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this.scene.time.delayedCall(4000 + maxUpgradeCount * 2000, () => {
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if (partyHasHeldItem) {
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this.transferButtonContainer.setAlpha(0);
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this.transferButtonContainer.setVisible(true);
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this.scene.tweens.add({
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targets: this.transferButtonContainer,
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alpha: 1,
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duration: 250
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});
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}
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this.rerollButtonContainer.setAlpha(0);
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this.checkButtonContainer.setAlpha(0);
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this.lockRarityButtonContainer.setAlpha(0);
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this.continueButtonContainer.setAlpha(0);
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this.rerollButtonContainer.setVisible(true);
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this.checkButtonContainer.setVisible(true);
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this.continueButtonContainer.setVisible(this.rerollCost === 0);
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this.lockRarityButtonContainer.setVisible(canLockRarities);
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this.scene.tweens.add({
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targets: [ this.lockRarityButtonContainer, this.checkButtonContainer, this.continueButtonContainer ],
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alpha: 1,
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duration: 250
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});
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this.scene.tweens.add({
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targets: [this.rerollButtonContainer],
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alpha: this.rerollCost === 0 ? 0.5 : 1,
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duration: 250
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});
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this.setCursor(0);
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this.setRowCursor(1);
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handleTutorial(this.scene, Tutorial.Select_Item).then(() => {
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this.setCursor(0);
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this.awaitingActionInput = true;
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this.onActionInput = args[2];
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});
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});
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return true;
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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if (!this.awaitingActionInput) {
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return false;
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}
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let success = false;
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if (button === Button.ACTION) {
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success = true;
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if (this.onActionInput) {
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const originalOnActionInput = this.onActionInput;
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this.awaitingActionInput = false;
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this.onActionInput = null;
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if (!originalOnActionInput(this.rowCursor, this.cursor)) {
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this.awaitingActionInput = true;
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this.onActionInput = originalOnActionInput;
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} else {
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this.moveInfoOverlayActive = this.moveInfoOverlay.active;
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this.moveInfoOverlay.setVisible(false);
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this.moveInfoOverlay.active = false; // this is likely unnecessary, but it should help future prove the UI
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}
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}
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} else if (button === Button.CANCEL) {
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if (this.player) {
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success = true;
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if (this.onActionInput) {
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const originalOnActionInput = this.onActionInput;
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this.awaitingActionInput = false;
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this.onActionInput = null;
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originalOnActionInput(-1);
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this.moveInfoOverlayActive = this.moveInfoOverlay.active;
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this.moveInfoOverlay.setVisible(false);
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this.moveInfoOverlay.active = false; // don't clear here as we might need to restore the UI in case the user cancels the action
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}
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}
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} else {
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switch (button) {
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case Button.UP:
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if (this.rowCursor === 0 && this.cursor === 3) {
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success = this.setCursor(0);
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} else if (this.rowCursor < this.shopOptionsRows.length + 1) {
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success = this.setRowCursor(this.rowCursor + 1);
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}
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break;
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case Button.DOWN:
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if (this.rowCursor) {
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success = this.setRowCursor(this.rowCursor - 1);
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} else if (this.lockRarityButtonContainer.visible && this.cursor === 0) {
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success = this.setCursor(3);
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}
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break;
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case Button.LEFT:
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if (!this.rowCursor) {
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switch (this.cursor) {
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case 0:
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success = false;
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break;
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case 1:
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success = this.rerollButtonContainer.visible && this.setCursor(0);
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break;
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case 2:
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if (this.transferButtonContainer.visible) {
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success = this.setCursor(1);
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} else if (this.rerollButtonContainer.visible) {
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success = this.setCursor(0);
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} else {
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success = false;
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}
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break;
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}
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} else if (this.cursor) {
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success = this.setCursor(this.cursor - 1);
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} else if (this.rowCursor === 1 && this.rerollButtonContainer.visible) {
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success = this.setRowCursor(0);
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}
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break;
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case Button.RIGHT:
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if (!this.rowCursor) {
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switch (this.cursor) {
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case 0:
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if (this.transferButtonContainer.visible) {
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success = this.setCursor(1);
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} else {
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success = this.setCursor(2);
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}
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break;
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case 1:
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success = this.setCursor(2);
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break;
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case 2:
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success = false;
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break;
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}
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} else if (this.cursor < this.getRowItems(this.rowCursor) - 1) {
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success = this.setCursor(this.cursor + 1);
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} else if (this.rowCursor === 1 && this.transferButtonContainer.visible) {
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success = this.setRowCursor(0);
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}
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break;
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}
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}
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if (success) {
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ui.playSelect();
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}
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return success;
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}
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, "cursor");
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this.modifierContainer.add(this.cursorObj);
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}
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const options = (this.rowCursor === 1 ? this.options : this.shopOptionsRows[this.shopOptionsRows.length - (this.rowCursor - 1)]);
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this.cursorObj.setScale(this.rowCursor === 1 ? 2 : this.rowCursor >= 2 ? 1.5 : 1);
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// the modifier selection has been updated, always hide the overlay
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this.moveInfoOverlay.clear();
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if (this.rowCursor) {
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if (this.rowCursor === 1 && options.length === 0) {
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// Continue button when no shop items
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this.cursorObj.setScale(1.25);
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this.cursorObj.setPosition((this.scene.game.canvas.width / 18) + 23, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22));
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ui.showText("Continue to the next wave.");
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return ret;
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}
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const sliceWidth = (this.scene.game.canvas.width / 6) / (options.length + 2);
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if (this.rowCursor < 2) {
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22));
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} else {
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 16, (-this.scene.game.canvas.height / 12 - this.scene.game.canvas.height / 32) - (-16 + 28 * (this.rowCursor - (this.shopOptionsRows.length - 1))));
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}
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const type = options[this.cursor].modifierTypeOption.type;
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ui.showText(type.getDescription(this.scene));
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if (type instanceof TmModifierType) {
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// prepare the move overlay to be shown with the toggle
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this.moveInfoOverlay.show(allMoves[type.moveId]);
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}
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} else if (cursor === 0) {
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this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? -72 : -60);
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ui.showText(i18next.t("modifierSelectUiHandler:rerollDesc"));
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} else if (cursor === 1) {
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this.cursorObj.setPosition((this.scene.game.canvas.width - this.transferButtonWidth - this.checkButtonWidth) / 6 - 30, -60);
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ui.showText(i18next.t("modifierSelectUiHandler:transferDesc"));
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} else if (cursor === 2) {
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this.cursorObj.setPosition((this.scene.game.canvas.width - this.checkButtonWidth) / 6 - 10, -60);
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ui.showText(i18next.t("modifierSelectUiHandler:checkTeamDesc"));
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} else {
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this.cursorObj.setPosition(6, -60);
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ui.showText(i18next.t("modifierSelectUiHandler:lockRaritiesDesc"));
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}
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return ret;
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}
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setRowCursor(rowCursor: integer): boolean {
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const lastRowCursor = this.rowCursor;
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if (rowCursor !== lastRowCursor) {
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|
this.rowCursor = rowCursor;
|
|
let newCursor = Math.round(this.cursor / Math.max(this.getRowItems(lastRowCursor) - 1, 1) * (this.getRowItems(rowCursor) - 1));
|
|
if (rowCursor === 1 && this.options.length === 0) {
|
|
// Handle empty shop
|
|
newCursor = 0;
|
|
}
|
|
if (rowCursor === 0) {
|
|
if (this.options.length === 0) {
|
|
newCursor = 1;
|
|
}
|
|
if (newCursor === 0 && !this.rerollButtonContainer.visible) {
|
|
newCursor = 1;
|
|
}
|
|
if (newCursor === 1 && !this.transferButtonContainer.visible) {
|
|
newCursor = 2;
|
|
}
|
|
}
|
|
this.cursor = -1;
|
|
this.setCursor(newCursor);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private getRowItems(rowCursor: integer): integer {
|
|
switch (rowCursor) {
|
|
case 0:
|
|
return 3;
|
|
case 1:
|
|
return this.options.length;
|
|
default:
|
|
return this.shopOptionsRows[this.shopOptionsRows.length - (rowCursor - 1)].length;
|
|
}
|
|
}
|
|
|
|
setRerollCost(rerollCost: integer): void {
|
|
this.rerollCost = rerollCost;
|
|
}
|
|
|
|
updateCostText(): void {
|
|
const shopOptions = this.shopOptionsRows.flat();
|
|
for (const shopOption of shopOptions) {
|
|
shopOption.updateCostText();
|
|
}
|
|
|
|
this.updateRerollCostText();
|
|
}
|
|
|
|
updateRerollCostText(): void {
|
|
const canReroll = this.scene.money >= this.rerollCost;
|
|
|
|
const formattedMoney = Utils.formatMoney(this.scene.moneyFormat, this.rerollCost);
|
|
|
|
this.rerollCostText.setText(i18next.t("modifierSelectUiHandler:rerollCost", { formattedMoney }));
|
|
this.rerollCostText.setColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED));
|
|
this.rerollCostText.setShadowColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED, true));
|
|
}
|
|
|
|
updateLockRaritiesText(): void {
|
|
const textStyle = this.scene.lockModifierTiers ? TextStyle.SUMMARY_BLUE : TextStyle.PARTY;
|
|
this.lockRarityButtonText.setColor(this.getTextColor(textStyle));
|
|
this.lockRarityButtonText.setShadowColor(this.getTextColor(textStyle, true));
|
|
}
|
|
|
|
clear() {
|
|
super.clear();
|
|
|
|
this.moveInfoOverlay.clear();
|
|
this.moveInfoOverlayActive = false;
|
|
this.awaitingActionInput = false;
|
|
this.onActionInput = null;
|
|
this.getUi().clearText();
|
|
this.eraseCursor();
|
|
|
|
/* Multiplies the fade time duration by the speed parameter so that it is always constant, and avoids "flashbangs" at game speed x5 */
|
|
this.scene.hideShopOverlay(750 * this.scene.gameSpeed);
|
|
this.scene.hideLuckText(250);
|
|
|
|
/* Normally already called just after the shop, but not sure if it happens in 100% of cases */
|
|
this.scene.getModifierBar().updateModifiers(this.scene.modifiers);
|
|
|
|
const options = this.options.concat(this.shopOptionsRows.flat());
|
|
this.options.splice(0, this.options.length);
|
|
this.shopOptionsRows.splice(0, this.shopOptionsRows.length);
|
|
|
|
this.scene.tweens.add({
|
|
targets: options,
|
|
scale: 0.01,
|
|
duration: 250,
|
|
ease: "Cubic.easeIn",
|
|
onComplete: () => options.forEach(o => o.destroy())
|
|
});
|
|
|
|
[ this.rerollButtonContainer, this.checkButtonContainer, this.transferButtonContainer, this.lockRarityButtonContainer, this.continueButtonContainer ].forEach(container => {
|
|
if (container.visible) {
|
|
this.scene.tweens.add({
|
|
targets: container,
|
|
alpha: 0,
|
|
duration: 250,
|
|
ease: "Cubic.easeIn",
|
|
onComplete: () => {
|
|
if (!this.options.length) {
|
|
container.setVisible(false);
|
|
} else {
|
|
container.setAlpha(1);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
eraseCursor() {
|
|
if (this.cursorObj) {
|
|
this.cursorObj.destroy();
|
|
}
|
|
this.cursorObj = null;
|
|
}
|
|
}
|
|
|
|
class ModifierOption extends Phaser.GameObjects.Container {
|
|
public modifierTypeOption: ModifierTypeOption;
|
|
private pb: Phaser.GameObjects.Sprite;
|
|
private pbTint: Phaser.GameObjects.Sprite;
|
|
private itemContainer: Phaser.GameObjects.Container;
|
|
private item: Phaser.GameObjects.Sprite;
|
|
private itemTint: Phaser.GameObjects.Sprite;
|
|
private itemText: Phaser.GameObjects.Text;
|
|
private itemCostText: Phaser.GameObjects.Text;
|
|
|
|
constructor(scene: BattleScene, x: number, y: number, modifierTypeOption: ModifierTypeOption) {
|
|
super(scene, x, y);
|
|
|
|
this.modifierTypeOption = modifierTypeOption;
|
|
|
|
this.setup();
|
|
}
|
|
|
|
setup() {
|
|
if (!this.modifierTypeOption.cost) {
|
|
const getPb = (): Phaser.GameObjects.Sprite => {
|
|
const pb = this.scene.add.sprite(0, -182, "pb", this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount));
|
|
pb.setScale(2);
|
|
return pb;
|
|
};
|
|
|
|
this.pb = getPb();
|
|
this.add(this.pb);
|
|
|
|
this.pbTint = getPb();
|
|
this.pbTint.setVisible(false);
|
|
this.add(this.pbTint);
|
|
}
|
|
|
|
this.itemContainer = this.scene.add.container(0, 0);
|
|
this.itemContainer.setScale(0.5);
|
|
this.itemContainer.setAlpha(0);
|
|
this.add(this.itemContainer);
|
|
|
|
const getItem = () => {
|
|
const item = this.scene.add.sprite(0, 0, "items", this.modifierTypeOption.type.iconImage);
|
|
return item;
|
|
};
|
|
|
|
this.item = getItem();
|
|
this.itemContainer.add(this.item);
|
|
|
|
if (!this.modifierTypeOption.cost) {
|
|
this.itemTint = getItem();
|
|
this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255));
|
|
this.itemContainer.add(this.itemTint);
|
|
}
|
|
|
|
this.itemText = addTextObject(this.scene, 0, 35, this.modifierTypeOption.type.name, TextStyle.PARTY, { align: "center" });
|
|
this.itemText.setOrigin(0.5, 0);
|
|
this.itemText.setAlpha(0);
|
|
this.itemText.setTint(getModifierTierTextTint(this.modifierTypeOption.type.tier));
|
|
this.add(this.itemText);
|
|
|
|
if (this.modifierTypeOption.cost) {
|
|
this.itemCostText = addTextObject(this.scene, 0, 45, "", TextStyle.MONEY, { align: "center" });
|
|
|
|
this.itemCostText.setOrigin(0.5, 0);
|
|
this.itemCostText.setAlpha(0);
|
|
this.add(this.itemCostText);
|
|
|
|
this.updateCostText();
|
|
}
|
|
}
|
|
|
|
show(remainingDuration: integer, upgradeCountOffset: integer) {
|
|
if (!this.modifierTypeOption.cost) {
|
|
this.scene.tweens.add({
|
|
targets: this.pb,
|
|
y: 0,
|
|
duration: 1250,
|
|
ease: "Bounce.Out"
|
|
});
|
|
|
|
let lastValue = 1;
|
|
let bounceCount = 0;
|
|
let bounce = false;
|
|
|
|
this.scene.tweens.addCounter({
|
|
from: 1,
|
|
to: 0,
|
|
duration: 1250,
|
|
ease: "Bounce.Out",
|
|
onUpdate: t => {
|
|
if (!this.scene) {
|
|
return;
|
|
}
|
|
const value = t.getValue();
|
|
if (!bounce && value > lastValue) {
|
|
(this.scene as BattleScene).playSound("pb_bounce_1", { volume: 1 / ++bounceCount });
|
|
bounce = true;
|
|
} else if (bounce && value < lastValue) {
|
|
bounce = false;
|
|
}
|
|
lastValue = value;
|
|
}
|
|
});
|
|
|
|
for (let u = 0; u < this.modifierTypeOption.upgradeCount; u++) {
|
|
const upgradeIndex = u;
|
|
this.scene.time.delayedCall(remainingDuration - 2000 * (this.modifierTypeOption.upgradeCount - (upgradeIndex + 1 + upgradeCountOffset)), () => {
|
|
(this.scene as BattleScene).playSound("upgrade", { rate: 1 + 0.25 * upgradeIndex });
|
|
this.pbTint.setPosition(this.pb.x, this.pb.y);
|
|
this.pbTint.setTintFill(0xFFFFFF);
|
|
this.pbTint.setAlpha(0);
|
|
this.pbTint.setVisible(true);
|
|
this.scene.tweens.add({
|
|
targets: this.pbTint,
|
|
alpha: 1,
|
|
duration: 1000,
|
|
ease: "Sine.easeIn",
|
|
onComplete: () => {
|
|
this.pb.setTexture("pb", this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount + (upgradeIndex + 1)));
|
|
this.scene.tweens.add({
|
|
targets: this.pbTint,
|
|
alpha: 0,
|
|
duration: 750,
|
|
ease: "Sine.easeOut",
|
|
onComplete: () => {
|
|
this.pbTint.setVisible(false);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
this.scene.time.delayedCall(remainingDuration + 2000, () => {
|
|
if (!this.scene) {
|
|
return;
|
|
}
|
|
|
|
if (!this.modifierTypeOption.cost) {
|
|
this.pb.setTexture("pb", `${this.getPbAtlasKey(0)}_open`);
|
|
(this.scene as BattleScene).playSound("pb_rel");
|
|
|
|
this.scene.tweens.add({
|
|
targets: this.pb,
|
|
duration: 500,
|
|
delay: 250,
|
|
ease: "Sine.easeIn",
|
|
alpha: 0,
|
|
onComplete: () => this.pb.destroy()
|
|
});
|
|
}
|
|
|
|
this.scene.tweens.add({
|
|
targets: this.itemContainer,
|
|
duration: 500,
|
|
ease: "Elastic.Out",
|
|
scale: 2,
|
|
alpha: 1
|
|
});
|
|
if (!this.modifierTypeOption.cost) {
|
|
this.scene.tweens.add({
|
|
targets: this.itemTint,
|
|
alpha: 0,
|
|
duration: 500,
|
|
ease: "Sine.easeIn",
|
|
onComplete: () => this.itemTint.destroy()
|
|
});
|
|
}
|
|
this.scene.tweens.add({
|
|
targets: this.itemText,
|
|
duration: 500,
|
|
alpha: 1,
|
|
y: 25,
|
|
ease: "Cubic.easeInOut"
|
|
});
|
|
if (this.itemCostText) {
|
|
this.scene.tweens.add({
|
|
targets: this.itemCostText,
|
|
duration: 500,
|
|
alpha: 1,
|
|
y: 35,
|
|
ease: "Cubic.easeInOut"
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
getPbAtlasKey(tierOffset: integer = 0) {
|
|
return getPokeballAtlasKey((this.modifierTypeOption.type.tier + tierOffset) as integer as PokeballType);
|
|
}
|
|
|
|
updateCostText(): void {
|
|
const scene = this.scene as BattleScene;
|
|
const textStyle = this.modifierTypeOption.cost <= scene.money ? TextStyle.MONEY : TextStyle.PARTY_RED;
|
|
|
|
const formattedMoney = Utils.formatMoney(scene.moneyFormat, this.modifierTypeOption.cost);
|
|
|
|
this.itemCostText.setText(i18next.t("modifierSelectUiHandler:itemCost", { formattedMoney }));
|
|
this.itemCostText.setColor(getTextColor(textStyle, false, scene.uiTheme));
|
|
this.itemCostText.setShadowColor(getTextColor(textStyle, true, scene.uiTheme));
|
|
}
|
|
}
|