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* set default test timeout to 20s * remove "TIMEOUT" reference from create-test-boilerplate * remove TIMEOUT from tests * test: remove leftover `20 sec timeout` references Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
94 lines
2.6 KiB
TypeScript
94 lines
2.6 KiB
TypeScript
import { EnemyPokemon } from "#app/field/pokemon";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - Sturdy", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.starterSpecies(Species.LUCARIO);
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game.override.startingLevel(100);
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game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]);
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game.override.enemySpecies(Species.ARON);
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game.override.enemyLevel(5);
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game.override.enemyAbility(Abilities.STURDY);
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});
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test(
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"Sturdy activates when user is at full HP",
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async () => {
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await game.startBattle();
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game.move.select(Moves.CLOSE_COMBAT);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(game.scene.getEnemyParty()[0].hp).toBe(1);
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},
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);
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test(
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"Sturdy doesn't activate when user is not at full HP",
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async () => {
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
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game.move.select(Moves.CLOSE_COMBAT);
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await game.phaseInterceptor.to(DamagePhase);
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expect(enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.isFainted()).toBe(true);
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},
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);
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test(
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"Sturdy pokemon should be immune to OHKO moves",
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async () => {
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await game.startBattle();
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game.move.select(Moves.FISSURE);
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await game.phaseInterceptor.to(MoveEndPhase);
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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expect(enemyPokemon.isFullHp()).toBe(true);
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},
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);
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test(
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"Sturdy is ignored by pokemon with `Abilities.MOLD_BREAKER`",
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async () => {
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game.override.ability(Abilities.MOLD_BREAKER);
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await game.startBattle();
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game.move.select(Moves.CLOSE_COMBAT);
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await game.phaseInterceptor.to(DamagePhase);
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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expect(enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.isFainted()).toBe(true);
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},
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);
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});
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