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* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
81 lines
2.7 KiB
TypeScript
81 lines
2.7 KiB
TypeScript
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability";
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import { BattleStat } from "#app/data/battle-stat";
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import { WeatherType } from "#app/data/weather";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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const TIMEOUT = 20 * 1000;
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describe("Abilities - Sand Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.moveset([Moves.SPLASH]);
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game.override.enemySpecies(Species.MEOWSCARADA);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemyMoveset([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override
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.weather(WeatherType.SANDSTORM)
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.battleType("double");
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});
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test(
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"ability should increase the evasiveness of the source",
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async () => {
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await game.startBattle([Species.SNORLAX, Species.BLISSEY]);
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const leadPokemon = game.scene.getPlayerField();
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vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
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const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0];
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vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation(
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(pokemon, passive, simulated, battleStat, statValue, args) => {
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if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
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statValue.value *= -1; // will make all attacks miss
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return true;
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}
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return false;
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}
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);
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expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
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expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.phaseInterceptor.to(MoveEndPhase, false);
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expect(leadPokemon[0].isFullHp()).toBe(true);
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expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
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}, TIMEOUT
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);
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});
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